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@Federation_Bot  ·  activity timestamp 4 months ago

A few technical examples of when C++/Rust interop is complicated. #EuroRust

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Function overloading: Rust shouldn't be made more complicated for the sake of interop.
Function overloading: Rust shouldn't be made more complicated for the sake of interop.
Function overloading: Rust shouldn't be made more complicated for the sake of interop.
C++ tail padding (child class can be put at the tail of a base class).
C++ tail padding (child class can be put at the tail of a base class).
C++ tail padding (child class can be put at the tail of a base class).
C++ assumes all values are non-relocatable, which hurts everybody for the benefit of a few questionable designs.
C++ assumes all values are non-relocatable, which hurts everybody for the benefit of a few questionable designs.
C++ assumes all values are non-relocatable, which hurts everybody for the benefit of a few questionable designs.
C++26 will have a concept of trivial relocatability.
C++26 will have a concept of trivial relocatability.
C++26 will have a concept of trivial relocatability.
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