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Vesa Piittinen
@MerriNet@mastodon.social  ·  activity timestamp 4 days ago

Personally I think one of the most neglected aspect of city builder genre is a game focused on modern public transit, walking and cycling.

You can find historical town builders, yes.

And then you have Cities Skylines and the like who go for the skyscraper asphalt jungle where car is literally the king: nothing is accessible unless you can get there in car.

I just don't understand how with all the attention to human life-sized cities there seem to be nobody working on a game about it.

#gaming

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Nicd
@nicd@masto.ahlcode.fi replied  ·  activity timestamp 4 days ago

@MerriNet I've been thinking about this with Skylines as well. I do like the traffic management aspect, but I have also wanted to make buildings that only have some sort of maintenance road access (or even no road access for a short distance) and the vanilla game at least didn't use to cater to that. Even the smallest roads were wide roads with parking that would make it difficult to achieve the aesthetic I wanted.

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Vesa Piittinen
@MerriNet@mastodon.social replied  ·  activity timestamp 4 days ago

@nicd Yeah, they released a DLC that had a walkable street.

The outrageous part is that it's maintenance was set to super high value which is exactly the opposite of the maintenance cost of similar streets in real life.

And even then: that street type only catered for commercial street look. No park path sort of streets anywhere.

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Vesa Piittinen
@MerriNet@mastodon.social replied  ·  activity timestamp 4 days ago

An aspect of these games is also how much they focus on money: most often the goal is to hoard more money so you can do more.

That often makes the games rather easy: as long as you figure out a mechanic that gives loads of money then that lets you do whatever you want. Maybe traffic becomes the worst challenge (because cars are inefficient).

Human metrics are often a side effect: no goals from happiness, well-being, development index, environmental values.

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