The Proxy rendering in GScatter is really helpful when scattering a lot of high-poly trees. Here the trees are rendered as a point cloud basically, in the viewport.
#b3d #blender3d #3dart #3d
The Proxy rendering in GScatter is really helpful when scattering a lot of high-poly trees. Here the trees are rendered as a point cloud basically, in the viewport.
#b3d #blender3d #3dart #3d
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