@jbz It really was amazing. I could do stuff on a really crap CPU that just wasn't possible before it. I mean, that came at a cost (I had to run in 256 color mode and in some games with layers I'd have to disable the layers due to lack of transparency because 15-bit mode was too CPU intensive. Best example of how bad this could get is the future city in Chrono Trigger. The mist in some areas just completely blocked the entire screen, lol.) But it was worth it just to be able to play them at all on my PC. (Especially since by then our SNES was broken and not realistic to fix.)

It was really neat the way it used some assembly for much of its operations to be so light and fast. It also had a pretty darned good interface even in DOS.