Funfact: Si bien estoy en contra de cualquier chatbot e IA generativa en general, cuando pongo un comando en la consola y termina siendo una tarea pesada siempre le agradezco a la consola
. Lamentablemente no hay un comando que responda a los agradecimientos, pero miren como se esforzó, trimmeó más de 300GB, se merecía una palmadita en la espalda.
Valve is about to win the console generation
https://xeiaso.net/blog/2025/valve-is-about-to-win-the-console-generation/
#HackerNews #Valve #Console #Generation #Gaming #News #Technology #Innovation
Blink and you'll miss it! 4096 colours and flashing text on the console! https://www.undeadly.org/cgi?action=article;sid=20250705081315 #openbsd #console #blink #4kcolours
Anyone can recommend forgotten books about designing and programming text user interfaces (TUI) for consoles/terminals, also known as screen design back in the 80s?
Not curses or using existing libraries, but more like relying directly on ANSI/VT100 control sequences. And no, I'm not asking for a list of escape sequences :)
The kind of material I'm thinking of is something close to the 1989 "Programming the User Interface: Principles and Examples" by Judith R. Brown and Steve Cunningham. But focused on TUI exclusively. The more (pseudo-)code, the better.
Anyone can recommend forgotten books about designing and programming text user interfaces (TUI) for consoles/terminals, also known as screen design back in the 80s?
Not curses or using existing libraries, but more like relying directly on ANSI/VT100 control sequences. And no, I'm not asking for a list of escape sequences :)
The kind of material I'm thinking of is something close to the 1989 "Programming the User Interface: Principles and Examples" by Judith R. Brown and Steve Cunningham. But focused on TUI exclusively. The more (pseudo-)code, the better.