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Babysitter for automated systems
@ Flashbulb Games

Bike Mechanic volunteer
@ https://bicycleinnovationlab.dk/

Artichoke is a shit veggie. Send me recipe to convince me otherwise.

#biketouring #hiking #homelab #gamedev #dkgame

he/him -- I do stuff @Bungie // Gamer, former esports commentator, weeb extraordinaire, Kingdom Hearts fanboy

Opinions are *definitely* my own

Illustrator and concept artist

Queer-led indie game studio!
Partnered with @silentshoalssoftware

OUT NOW!:
• The Aching (DOS/Linux/Windows)

IN DEVELOPMENT:
• Enigma Heart (Linux/Windows)
• Acronia (Linux/Windows)
• Sequel to The Aching: "In Silence Waits" (DOS/Linux/Windows)

• Posts by @ClarusPlusPlus
• "Enigma Heart" promo art in banner by @Pepperly

#GameDev #IndieDev #IndieGame #IndieGames #EnigmaHeart #SteamNextFest

Building Superluminal (https://www.superluminal.eu / @superluminal), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD). Mostly toots about tech.

Game programmer at Guerrilla
(Killzone 2, 3 & SF, Horizon Zero Dawn & Forbidden West).



Likes:

• Astronomy, physics, science & tech

• Metal

• Playing VR racing and flying games (poorly)

• Karate


Living in Leiden (NL).

Opinions are my own.


(He/him)

Highlighting indie games and developers from Japan! If you are in Japan and make games, please link your stuff so we can cover it!

日本の面白いインディーゲームと開発者を英語で紹介するサイト!もし日本で活動している開発者の方はあなたのゲームを教えてください!ぜひ紹介させていただきます!

Indie Tsushin is brought to you by @nicegeargames. This account is managed by @renkotsuban

Explore the Universe from your desktop or mobile - Teskooano is a free #openSource web-based 3D N-Body simulator using #webGL - built with #threeJS #typescript and #webComponents developed by @tanepiper

💼 Executive Director - Godot Foundation

#GodotEngine 🌱 #Vegan

Founder of Get Set Games - Creators of Mega Jump, Mega Run and Storm Casters!

We’re a creative studio making concept art and tiny games.
We're now working on Onomatope-ya, a small puzzle game about japanese onomatopoeia!

Mind Contortionist and Bit Enchantress
Principal Graphics Programmer in games

Topics: Rendering (physically based), Procedural Generation (Houdini mostly), Color Science, Animation and rigging, Blender, Photogrammetry. Rust, Python, C++
Game engines: Unreal Engine, Unity, O3DE a bit

Author of "Physically Based Shader Development for Unity 2017" (Apress)

May contain some traces of Functional Programming and/or fancy types

I live on Mastodon now

#nobridge

Your new favorite game dev, musician and more.
Godot enthusiast.

Programming Artist? Artistic Programmer?
Developer of Synthspace (VR modular Synth), working on all sorts of things: Songwriting, board games, electronics, 3d printing, etc.

Just a collection of weird fucking video games. Suggestions welcome. #altgames #indiedev

BANNER: The Zium Gallery by The Zium Society

Trans rights. Capitafatalist. Ace. Non-binary. Any pronouns.

Born at 326 ppm.

Been using Linux for 23 years! Never looked back.

Working on a game slowly, getting lost in making tools to make the game instead.

Morgan McGuire - Gone sailing!

Known for Roblox, NVIDIA, Markdeep, Activision, Graphics Codex, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Williams College, U. Waterloo, Quadplay, Computer Graphics: Principles & Practice

Game designer, pixel pusher, artist. Ancient enough to have dialed into a BBS.

Embedded systems programmer. Amateur gamedev. Creating an 8bit console called the GameTank.

Independent game developer & illustrator. Creator of the Week Sauce game jam, Casey's Contraptions, and Pip; art director and UX for Whisker Squadron. I boost a lot of random stuff here because… well, I ❤️ a lot of stuff!

🌎 Tacoma, WA (USA)