Babysitter for automated systems
@ Flashbulb Games
Bike Mechanic volunteer
@ https://bicycleinnovationlab.dk/
Artichoke is a shit veggie. Send me recipe to convince me otherwise.
he/him -- I do stuff @Bungie // Gamer, former esports commentator, weeb extraordinaire, Kingdom Hearts fanboy
Opinions are *definitely* my own
Illustrator and concept artist
Queer-led indie game studio!
Partnered with @silentshoalssoftware
OUT NOW!:
• The Aching (DOS/Linux/Windows)
IN DEVELOPMENT:
• Enigma Heart (Linux/Windows)
• Acronia (Linux/Windows)
• Sequel to The Aching: "In Silence Waits" (DOS/Linux/Windows)
• Posts by @ClarusPlusPlus
• "Enigma Heart" promo art in banner by @Pepperly
#GameDev #IndieDev #IndieGame #IndieGames #EnigmaHeart #SteamNextFest
Building Superluminal (https://www.superluminal.eu / @superluminal), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD). Mostly toots about tech.
Game programmer at Guerrilla
(Killzone 2, 3 & SF, Horizon Zero Dawn & Forbidden West).
Likes:
• Astronomy, physics, science & tech
• Metal
• Playing VR racing and flying games (poorly)
• Karate
Living in Leiden (NL).
Opinions are my own.
(He/him)
Highlighting indie games and developers from Japan! If you are in Japan and make games, please link your stuff so we can cover it!
日本の面白いインディーゲームと開発者を英語で紹介するサイト!もし日本で活動している開発者の方はあなたのゲームを教えてください!ぜひ紹介させていただきます!
Indie Tsushin is brought to you by @nicegeargames. This account is managed by @renkotsuban
Explore the Universe from your desktop or mobile - Teskooano is a free #openSource web-based 3D N-Body simulator using #webGL - built with #threeJS #typescript and #webComponents developed by @tanepiper
💼 Executive Director - Godot Foundation
Founder of Get Set Games - Creators of Mega Jump, Mega Run and Storm Casters!
We’re a creative studio making concept art and tiny games.
We're now working on Onomatope-ya, a small puzzle game about japanese onomatopoeia!
Mind Contortionist and Bit Enchantress
Principal Graphics Programmer in games
Topics: Rendering (physically based), Procedural Generation (Houdini mostly), Color Science, Animation and rigging, Blender, Photogrammetry. Rust, Python, C++
Game engines: Unreal Engine, Unity, O3DE a bit
Author of "Physically Based Shader Development for Unity 2017" (Apress)
May contain some traces of Functional Programming and/or fancy types
I live on Mastodon now
Your new favorite game dev, musician and more.
Godot enthusiast.
Programming Artist? Artistic Programmer?
Developer of Synthspace (VR modular Synth), working on all sorts of things: Songwriting, board games, electronics, 3d printing, etc.
Trans rights. Capitafatalist. Ace. Non-binary. Any pronouns.
Born at 326 ppm.
Been using Linux for 23 years! Never looked back.
Working on a game slowly, getting lost in making tools to make the game instead.
Morgan McGuire - Gone sailing!
Known for Roblox, NVIDIA, Markdeep, Activision, Graphics Codex, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Williams College, U. Waterloo, Quadplay, Computer Graphics: Principles & Practice
Game designer, pixel pusher, artist. Ancient enough to have dialed into a BBS.
Embedded systems programmer. Amateur gamedev. Creating an 8bit console called the GameTank.
Independent game developer & illustrator. Creator of the Week Sauce game jam, Casey's Contraptions, and Pip; art director and UX for Whisker Squadron. I boost a lot of random stuff here because… well, I ❤️ a lot of stuff!
🌎 Tacoma, WA (USA)