Instance directory: mastodon.gamedev.place
Founder of Get Set Games - Creators of Mega Jump, Mega Run and Storm Casters!
We’re a creative studio making concept art and tiny games.
We're now working on Onomatope-ya, a small puzzle game about japanese onomatopoeia!
Mind Contortionist and Bit Enchantress
Principal Graphics Programmer in games
Topics: Rendering (physically based), Procedural Generation (Houdini mostly), Color Science, Animation and rigging, Blender, Photogrammetry. Rust, Python, C++
Game engines: Unreal Engine, Unity, O3DE a bit
Author of "Physically Based Shader Development for Unity 2017" (Apress)
May contain some traces of Functional Programming and/or fancy types
I live on Mastodon now
Your new favorite game dev, musician and more.
Godot enthusiast.
Programming Artist? Artistic Programmer?
Developer of Synthspace (VR modular Synth), working on all sorts of things: Songwriting, board games, electronics, 3d printing, etc.
Trans rights. Capitafatalist. Ace. Non-binary. Any pronouns.
Born at 326 ppm.
Been using Linux for 23 years! Never looked back.
Working on a game slowly, getting lost in making tools to make the game instead.
Morgan McGuire - Gone sailing!
Known for Roblox, NVIDIA, Markdeep, Activision, Graphics Codex, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Williams College, U. Waterloo, Quadplay, Computer Graphics: Principles & Practice
Game designer, pixel pusher, artist. Ancient enough to have dialed into a BBS.
Embedded systems programmer. Amateur gamedev. Creating an 8bit console called the GameTank.
Independent game developer & illustrator. Creator of the Week Sauce game jam, Casey's Contraptions, and Pip; art director and UX for Whisker Squadron. I boost a lot of random stuff here because… well, I ❤️ a lot of stuff!
🌎 Tacoma, WA (USA)
Gamedev tutor and freelancer. #godotengine enthusiast. Creator of GodotOS, Morse Code Simulator, among other fun stuff!
Finnish gamedev & webdev. Posting about design, programming, art, interaction, gameplay, typography, procedural generation, audio synthesis, multiplayer and more.
- Lighting / Lookdev / Unreal
- Creator of https://physicallybased.info
- Portfolio https://antonpalmqvist.com
- Working on Marvel 1943: Rise of Hydra
- Previously at DICE, Goodbye Kansas, Epic Games
- Battlefield, Mirror’s Edge, The Matrix: Awakens
🇩🇪🇨🇦 living in 🇨🇭. Outdoor enthusiast, tech lead @Google. Father of two, husband of one. Babbling bloke.
Technical game designer, Linux-based game programmer, retired software engineer and web developer. Worked for Scott Adams (Adventure International), Ken and Roberta Williams (Sierra Online), Brian Viglione (The Dresden Dolls), etc. Making a point-and-click adventure game called City of Glass with free software.
Verse @ Epic, ex-Burster @ Unity, ex-RTG @ AMD, ex-Vulkanite @ Codeplay
Verse @ Epic, ex-Burster @ Unity, ex-RTG @ AMD, ex-Vulkanite @ Codeplay
pixel art, music once in a blue moon
pfp is Dissolution from dungeon crawl stone soup