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Instance directory: mastodon.gamedev.place

Founder of Get Set Games - Creators of Mega Jump, Mega Run and Storm Casters!

We’re a creative studio making concept art and tiny games.
We're now working on Onomatope-ya, a small puzzle game about japanese onomatopoeia!

Mind Contortionist and Bit Enchantress
Principal Graphics Programmer in games

Topics: Rendering (physically based), Procedural Generation (Houdini mostly), Color Science, Animation and rigging, Blender, Photogrammetry. Rust, Python, C++
Game engines: Unreal Engine, Unity, O3DE a bit

Author of "Physically Based Shader Development for Unity 2017" (Apress)

May contain some traces of Functional Programming and/or fancy types

I live on Mastodon now

#nobridge

Your new favorite game dev, musician and more.
Godot enthusiast.

Programming Artist? Artistic Programmer?
Developer of Synthspace (VR modular Synth), working on all sorts of things: Songwriting, board games, electronics, 3d printing, etc.

Just a collection of weird fucking video games. Suggestions welcome. #altgames #indiedev

BANNER: The Zium Gallery by The Zium Society

Trans rights. Capitafatalist. Ace. Non-binary. Any pronouns.

Born at 326 ppm.

Been using Linux for 23 years! Never looked back.

Working on a game slowly, getting lost in making tools to make the game instead.

Morgan McGuire - Gone sailing!

Known for Roblox, NVIDIA, Markdeep, Activision, Graphics Codex, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Williams College, U. Waterloo, Quadplay, Computer Graphics: Principles & Practice

Game designer, pixel pusher, artist. Ancient enough to have dialed into a BBS.

Embedded systems programmer. Amateur gamedev. Creating an 8bit console called the GameTank.

Independent game developer & illustrator. Creator of the Week Sauce game jam, Casey's Contraptions, and Pip; art director and UX for Whisker Squadron. I boost a lot of random stuff here because… well, I ❤️ a lot of stuff!

🌎 Tacoma, WA (USA)

Gamedev tutor and freelancer. #godotengine enthusiast. Creator of GodotOS, Morse Code Simulator, among other fun stuff!

Finnish gamedev & webdev. Posting about design, programming, art, interaction, gameplay, typography, procedural generation, audio synthesis, multiplayer and more.

- Lighting / Lookdev / Unreal
- Creator of https://physicallybased.info
- Portfolio https://antonpalmqvist.com
- Working on Marvel 1943: Rise of Hydra
- Previously at DICE, Goodbye Kansas, Epic Games
- Battlefield, Mirror’s Edge, The Matrix: Awakens

🇩🇪🇨🇦 living in 🇨🇭. Outdoor enthusiast, tech lead @Google. Father of two, husband of one. Babbling bloke.

Hobbyist game developer that works with FOSS like #Blender and #Godot.

Profile picture is a vector art lightbulb.

Technical game designer, Linux-based game programmer, retired software engineer and web developer. Worked for Scott Adams (Adventure International), Ken and Roberta Williams (Sierra Online), Brian Viglione (The Dresden Dolls), etc. Making a point-and-click adventure game called City of Glass with free software.

Verse @ Epic, ex-Burster @ Unity, ex-RTG @ AMD, ex-Vulkanite @ Codeplay

Verse @ Epic, ex-Burster @ Unity, ex-RTG @ AMD, ex-Vulkanite @ Codeplay

pixel art, music once in a blue moon

pfp is Dissolution from dungeon crawl stone soup