Skimming the rest of BSNES's image-postprocessing OpenGL shaders...
There's a fancy 5-pass upscaling filter accentuating various features.
There's a 2-pass + advanced antialising "xBR" filter which accentuates various edges in YCbCr colourspace.
There's a shader which essentially encodes & immediately decodes PAL video signals.
And by far the most-complex filter is called "CRT Royale"! See next toot...
1/2!