But because I was expecting to find more hatches, and sooner, I really didn't produce the right solve here.
An optimization: if I'm running 9/6, I really should have an automated dispenser next to the incubators: it's just dumb to deliver them via the kitchen.
Here's a look a the base at the beginning of cycle 33. The shipping system is blocked out, and the building materials are delivered, but they don't go live until Mickey earns his next skill point.
Hatch census (age)
95 / 85 / 55 / 51 / 47
64 / 38 / 18 / 12 / 6
1
Incubators (incubating)
99 / 89 / 83 / 62 / 22 / empty
Skip (incubating)
4 / 4
barbecue 3K
meat 0K
Ideally, incubation is +25 per cycle, so any egg above 75 should have this cycle. But I'm on one cook right now, and that cook gets to sleep, so there's a window where an egg hatches this turn but the barbecue doesn't appear until next turn.