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Eniko Fox
Eniko Fox
@eniko@mastodon.gamedev.place  ·  activity timestamp 3 hours ago

it's very easy to succeed as an indie gamedev all you gotta do is get tens of thousands of followers, significant numbers of true fans, and then ship at least one game a year (preferably more)

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jbz
jbz
@jbz@indieweb.social  ·  activity timestamp 2 hours ago

@eniko I followed a lot of indiedevs via streaming that kinda gave up and just kept creating gamedev content, mostly hustle/inspirational stuff, that really demotivates me even more.

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