it's very easy to succeed as an indie gamedev all you gotta do is get tens of thousands of followers, significant numbers of true fans, and then ship at least one game a year (preferably more)
it's very easy to succeed as an indie gamedev all you gotta do is get tens of thousands of followers, significant numbers of true fans, and then ship at least one game a year (preferably more)
@eniko I followed a lot of indiedevs via streaming that kinda gave up and just kept creating gamedev content, mostly hustle/inspirational stuff, that really demotivates me even more.