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prokyonid
prokyonid
@prokyonid@mastodon.sdf.org  ·  activity timestamp 2 days ago

I think we've finally broken the stalemate! I moved my defensive rockets into the firing range of the enemy, forcing the AI to prioritize between rebuffing my advance and hitting my rockets. They split the difference, which left me with just enough firepower to do some lasting damage and start making solid gains again.

#retrogaming #snes #advancewars

2 media
Photo of a screen displaying a game of Super Famicom Wars. It's the end of turn thirty-two, and the blue army, controlled by me, is starting to overrun the red army.
Photo of a screen displaying a game of Super Famicom Wars. It's the end of turn thirty-two, and the blue army, controlled by me, is starting to overrun the red army.
Photo of a screen displaying a game of Super Famicom Wars. It's the end of turn thirty-two, and the blue army, controlled by me, is starting to overrun the red army.
Info screen for one of the blue army's rocket units. It has reached rank four, which is the level cap. The base damage chart shows that it is nearly twice as powerful as a rank zero rocket.

It is unusual to see rockets hit the level cap.
Info screen for one of the blue army's rocket units. It has reached rank four, which is the level cap. The base damage chart shows that it is nearly twice as powerful as a rank zero rocket. It is unusual to see rockets hit the level cap.
Info screen for one of the blue army's rocket units. It has reached rank four, which is the level cap. The base damage chart shows that it is nearly twice as powerful as a rank zero rocket. It is unusual to see rockets hit the level cap.
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