@juergen_hubert
I get it!
Rationale for the Village’s Existence: in Scandinavia, Germany and Poland, this is usually up to 3000 years in the past and forgotten. 😄
Post
@juergen_hubert
I get it!
Rationale for the Village’s Existence: in Scandinavia, Germany and Poland, this is usually up to 3000 years in the past and forgotten. 😄
Apropos of nothing, RPGNet currently has a thread on "Aria: Canticle of the Monomyth".
"Verbose, obtuse, badly explained, badly organised, repetitive, over-complex, pretentious, but containing one phenomenally good idea. Aria should have been a milestone in the history of roleplaying games. Unfortunately, it has turned out to be a large and expensive doorstop instead. Aria is quite literally unplayable."
https://en.wikipedia.org/wiki/Aria%3A_Canticle_of_the_Monomyth
I still have it on my bookshelf, because I am a sucker for worldbuilding tools. But I have neither run nor played it.
@juergen_hubert
IMHO, worldbuilding tools belong on computers. But I am very interested in scenario generating tools. This is of course in line with my general unwillingness to invest in a game world beyond the needs of a given scenario.
I dunno, I think there is something magic about a good set of random tables. For me, they really get those creative juices flowing.
I buy pretty much anything from Sine Nomine Publishing, for instance, even though I am not keen on OSR rule systems as such.