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Luanti (formerly Minetest)
Luanti (formerly Minetest)
@Luanti@floss.social  ·  activity timestamp 2 weeks ago

#Luanti 5.15.0 is here!

This time, we have rendering performance improvements, dynamic shadows on Android, a Windows installer, and many small enhancements.

https://blog.luanti.org/2026/01/24/5.15.0-released/

#Minetest #OpenSource #FreeSoftware #GameDev

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Feuille impressionnante
Feuille impressionnante
@openbar@pouet.chapril.org replied  ·  activity timestamp 5 days ago

@Luanti wow thanks a lot for your hard work and this wonderful software. Any idea why it's laggy on Ubuntu 24 with flatpak with 5.15 while it's fine with snap with 5.14?

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Mikko Tuumanen
Mikko Tuumanen
@mijutu@mastodon.ellipsis.fi replied  ·  activity timestamp 2 weeks ago

@Luanti For Debian Trixie users: While waiting for 5.15 to appear in sid, you can package Luanti 5.15 yourself with just a few commands:

Add sid sources to sources.list and then

sudo apt build-dep luanti=5.14.0+dfsg-2
sudo apt install libsdl2-dev devscripts
wget https://github.com/luanti-org/luanti/archive/refs/tags/5.15.0.tar.gz https://deb.debian.org/debian/pool/main/l/luanti/luanti_5.14.0+dfsg-2.debian.tar.xz
tar xf 5.15.0.tar.gz
cd luanti-5.15.0
tar xf ../luanti_5.14.0+dfsg-2.debian.tar.xz
dch --newversion 5.15.0-1 'New upstream version 5.15.0' </dev/null
sed --in-place -r 's/^.*run-unittests.*$|^.*dh_auto_test$//' debian/rules
dpkg-buildpackage -b
dpkg-buildpackage -b

In this case dpkg-buildpackage needs to be run twice to ingnore a warning.

#debian #luanti

https://deb.debian.org/debian/pool/main/l/luanti/luanti_5.14.0+dfsg-2.debian.tar.xz
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F4GRX Sébastien
F4GRX Sébastien
@f4grx@chaos.social replied  ·  activity timestamp 2 weeks ago

@Luanti kids dont stop asking me for cute shader effects for beautiful rendering like they see with minecraft videos! Do you have such things planned or already possible? I dont think you can affect rendering with lua mods, right?

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Luanti (formerly Minetest)
Luanti (formerly Minetest)
@Luanti@floss.social replied  ·  activity timestamp 2 weeks ago

@f4grx

Have you explored the Effects tab of the settings menu? We already support dynamic shadows, tone mapping, dynamic exposure, bloom, and volumetric lighting

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F4GRX Sébastien
F4GRX Sébastien
@f4grx@chaos.social replied  ·  activity timestamp 2 weeks ago

@Luanti yes, we have enabled those and it looks very good!

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Luanti (formerly Minetest)
Luanti (formerly Minetest)
@Luanti@floss.social replied  ·  activity timestamp 2 weeks ago

@f4grx

As for more graphics effects - our priority is unlocking more capabilities for game developers. For example, it would be great to see a materials API. This would allow game and mod developers greater control over how their worlds look https://github.com/luanti-org/luanti/issues/8854

There's the following PR with some new visual effects: https://github.com/luanti-org/luanti/pull/15417

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Luanti (formerly Minetest)
Luanti (formerly Minetest)
@Luanti@floss.social replied  ·  activity timestamp 2 weeks ago

@f4grx

Lua mods currently can't add new effects, but you can always make engine mods. For example, there was an engine mod for screen space reflections a while back

https://github.com/GreenXenith/minetest/tree/bfs_ssr

Water reflections
Water reflections
Water reflections
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F4GRX Sébastien
F4GRX Sébastien
@f4grx@chaos.social replied  ·  activity timestamp 2 weeks ago

@Luanti ooooh TIL, that looks amazing!

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