@imperio I am so excited about this. Presumably it only supports the host architecture as output?
@jsbarretto Yep, no cross compilation and only linux for now.
@imperio Thanks for the clarification. I recall @bjorn3 jumping on the public @veloren server last year and proudly announcing "I just got the game running on the GCC backend and I'm at 5 fps!" and giving a live demo of their debugging of SIMD codegen, and from that point on I was sold. Awesome work everyone :)
@jsbarretto @imperio @veloren Cranelift, right? I don't recall doing that with GCC.
@jsbarretto @imperio @veloren Found it by the way: https://github.com/rust-lang/rustc_codegen_cranelift/issues/1412 + some conversation on the veloren discord.