Igor Kulman @igorkulman@hachyderm.io · activity timestamp last week I am reviving my old Sokoban game I made for Windows Phone 7 and later Windows as a SprikeKit #iOS game. #iosdev Read more Read less Translate Your browser does not support the video tag. This video cannot be previewed Open original Classic Sokoban game running on iOS Reply Boost Quote You cannot quote this post Like More actions Copy link Flag this post Block
Your browser does not support the video tag. This video cannot be previewed Open original Classic Sokoban game running on iOS
Igor Kulman @igorkulman@hachyderm.io replied · activity timestamp 4 days ago And got rejected with "Guideline 4.2 - Design - Minimum Functionality", I guess 500+ levels is not enough to be a game 🤷 @rejected Read more Read less Translate Reply Boost Quote You cannot quote this post Like More actions Copy link Flag this comment Block
Igor Kulman @igorkulman@hachyderm.io replied · activity timestamp 2 days ago @rejected and now added another problem "The app includes low resolution or jagged images." ... well it is called Pixel Art 🤦 Read more Read less Translate Reply Boost Quote You cannot quote this post Like More actions Copy link Flag this comment Block