My son and I have been replaying The Legend of #Zelda, #Majora's Mask. A *very* strange #Nintendo64 title from 2000. Thoughts in 馃У
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My son and I have been replaying The Legend of #Zelda, #Majora's Mask. A *very* strange #Nintendo64 title from 2000. Thoughts in 馃У
I find it striking how the focus of the game is *not* about Link.
Most Zelda games feature link as the protagonist, and the main-line adventures since #OcarinaOfTime look at Link's personal journey. People address him by name. He worries about his sister/friend/princess. Link never speaks in any title, but he has facial *reactions* to events.
By contrast, in Majora's Mask, it's notable how little of the game is focused on Link. In cutscenes, the camera rarely points at Link's face. Instead, we see other people's feelings; usually some form of grief or trauma. Link is a witness and an actor in their struggles, but not emotionally involved.
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