can i request anyone to trade scizor slowking and aromatisse and slurpuff w me so i can fill out this game's achievements list. can do the same in return
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can i request anyone to trade scizor slowking and aromatisse and slurpuff w me so i can fill out this game's achievements list. can do the same in return
@hipsterelectron FYI, there are link codes to do evolution trades if you don't care to trade back. AustinJohnPlays on YouTube has a video about them. That said, I could probably help later today assuming my spouse doesn't suddenly decide she wants to play.
@vtrlx hmmmmmm i am definitely intrigued by the idea of not inducing external dependencies and would very much like you to have that experience with your spouse. thanks!!
@hipsterelectron I don't think I understand what you mean by this.
@vtrlx that is because i was spluttering nonsense
@hipsterelectron Ah, well, that's quite alright. Hope you're feeling better today.
@vtrlx oh wait this is such a neat idea wow
cc @vtrlx i spent an unnecessarily long time trying to catch mons with good IVs before learning that's what bottle caps are for
@hipsterelectron Yeah, Hyper Training is pretty great. It's nice that, for the first time ever I think, Game Freak actually tweaked the odds of getting rewards online, so now getting 1st or 2nd in a ranked battle have really solid odds of yielding Bottle Caps.
@vtrlx the odds are INCREDIBLY good
@vtrlx i think they've managed to create a ridiculously effective game here it's 30000000x better than UNITE which also had crazy lag at all times. somehow they've managed to make that imperceptible now although i think the latency of each move is sufficiently long to produce that result
@vtrlx i am holding myself away from it for the time being as it's extremely addictive and i consistently find real-time battle is not at all my strong suit
@vtrlx i am incredibly impressed how this unifies the legends arceus prototype battle system, the previous attempt with UNITE, and the existing EV/IV/nature system. not surprised they didn't implement abilities and limited the available moves as i have attempted to implement a battle engine twice and abilities and move effects are by far the most difficult to codify
@vtrlx it's also really fascinating how the complexity of the type advantage + switching system is a very natural counterpart to the way maps work in games like valorant. that complexity (and the necessity for an entire team of players) gets somewhat folded into a single actor
@vtrlx i think a "doubles" format with two players to a side would be really fascinating and allow for helping hand-like tactics but also not surprised that's not part of the initial offering
@vtrlx i thought UNITE was a complete joke and didn't understand why they were putting it alongside the tcg and vgc. did not at all see the vision. i don't really know how a series like pokemon can possibly have another breakout moment when it's already so ubiquitous but my god. the people who worked on this were really really thoughtful
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