Since my Autumn Lisp Game Jam 2025 #lispgamejam messages so far have been for followers only, I’ll start this public thread for easier linking. This can act as a sort of devlog.
#gamedev is pretty tricky. I’m working on the bones of a “mode” in my game library so that I better understand key presses and drawing text to the screen. Eventually this could be a sort of initial loading screen.
Next up is trying to figure out how to model the main puzzle type in data and how to draw it. It’ll be a new “mode” to switch into.
Also may have missed mentioning it before, I’m using Fennel https://fennel-lang.org/ and Love2D