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Matthijs De Smedt
Matthijs De Smedt
@anji@metalhead.club  路  activity timestamp 3 months ago

I'm doing these fun little micro optimizations and tweaks to my hobby renderer which aren't really all that impactful, but I'm just deferring having to actually work through the horror of fixing cubemap texture sampling 馃珷

#graphicsprogramming

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Matthijs De Smedt
Matthijs De Smedt
@anji@metalhead.club replied  路  activity timestamp 3 months ago

Deferred rendering awesome

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Josh Jersild
Josh Jersild
@JoshJers@mastodon.gamedev.place replied  路  activity timestamp 3 months ago

@anji me but writing a SIMD library instead of doing more work on my lighting code

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