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vga256
@vga256@dialup.cafe  ·  activity timestamp 4 days ago

today's software preservation task

one of the great crimes of the 21st century was that Mark Jones' (Core Design) Darkmere - an isometric adventure-RPG for the amiga - was poorly visually documented by the usual places like lemonamiga/mobygames/etc.

perhaps for that reason alone, few remember just how incredible mark's pixel work is. using a tightly compressed palette of 16 colours for title screens and 32 colours in-game, he produces some of the best-lit scenes i have ever seen. all hand-dithered, no less.

it's one thing to paint beautiful pixel art stills for circulating on social media; it's entirely another to build them as modular assets to be used in a game. mark's ability to tackle both jobs is a masterwork.

thankfully, mark is his own best archivist, and kept a treasure trove of screenshots from the project. he provides an extensive commentary on the creation of each sprite/tile and the overall style of the game, as well as his memories of designing and building it.

(daggerfall fanatics may recognize some of the assets - trees and mushrooms - re-used in that game!)

read his entire writeup on Darkmere here:

https://web.archive.org/web/20171104143619fw_/http://www.mjonesgraphics.com/darkmere.html

#amiga#pixelArt#retroGaming

A waterfall flows quickly along a river, spilling its water onto the rocks below. The forest around it is full of gnarly, friendly trees.
A waterfall flows quickly along a river, spilling its water onto the rocks below. The forest around it is full of gnarly, friendly trees.
A waterfall flows quickly along a river, spilling its water onto the rocks below. The forest around it is full of gnarly, friendly trees.
A forest scene with a massive skull cavern, in greens and greys.
A forest scene with a massive skull cavern, in greens and greys.
A forest scene with a massive skull cavern, in greens and greys.
The wizard gildor, sitting in a stone throne, gazing into a crystal ball as electricity comes out of it.
The wizard gildor, sitting in a stone throne, gazing into a crystal ball as electricity comes out of it.
The wizard gildor, sitting in a stone throne, gazing into a crystal ball as electricity comes out of it.
A comfy interior of a home, with a large wall fireplace and hearth; a fire burns cheerfully within it. In front of the fire sleeps a tan dog, alongside a human skull.

Around the room, torches burn.
GIF
A comfy interior of a home, with a large wall fireplace and hearth; a fire burns cheerfully within it. In front of the fire sleeps a tan dog, alongside a human skull. Around the room, torches burn.
A comfy interior of a home, with a large wall fireplace and hearth; a fire burns cheerfully within it. In front of the fire sleeps a tan dog, alongside a human skull. Around the room, torches burn.
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Gabriele Svelto
@gabrielesvelto@mas.to replied  ·  activity timestamp yesterday

@vga256 I played it as a kid and I'd love to see it on a CRT again. It's hard to describe just how impressive that dithering looks like unless you see the final effect on a CRT. It gets blurred in ways that makes the image appear more detailed and sharper than it actually is, it's amazing.

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vga256
@vga256@dialup.cafe replied  ·  activity timestamp yesterday

@gabrielesvelto good point! i’ll have to load it up on my A1000 and take some pics

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Joshua Barretto
@jsbarretto@social.coop replied  ·  activity timestamp 2 days ago

@vga256 The best part is thinking 'oh, that's 24-bit true colour' and then zooming in and realising it's anything but.

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