I’m thinking about using zstd compressed RON as the save game format for my #bevy / #rust game. It’s relatively efficient, and human readable. Anyone have any thoughts on if this is a dumb idea or not? The alternative would be zstd compressed msgpack files. #GameDev
@mholiv funnily enough the first example on the RON github project use GameConfig so I guess if you run into trouble using it you're entitled to yell at them 😬 ( sorry no better input from me but curious about the final answer for my own needs)