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Caitlin
@mholiv@fosstodon.org  ·  activity timestamp 2 days ago

I’m thinking about using zstd compressed RON as the save game format for my #bevy / #rust game. It’s relatively efficient, and human readable. Anyone have any thoughts on if this is a dumb idea or not? The alternative would be zstd compressed msgpack files. #GameDev

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Marc
@corpsmoderne@mamot.fr replied  ·  activity timestamp 2 days ago
@mholiv funnily enough the first example on the RON github project use GameConfig so I guess if you run into trouble using it you're entitled to yell at them 😬
( sorry no better input from me but curious about the final answer for my own needs)
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Caitlin
@mholiv@fosstodon.org replied  ·  activity timestamp 2 days ago
@corpsmoderne I honestly don’t think too much can go wrong as long as your underlying data structures can be serialized / deserialized by serde.

Worst case you could change. But it would be annoying to the players.

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