Every time I try to use a Swift Playground, I run into so many issues that I end up just bailing out and putting it into a real project instead.
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@marcoarment everyone is always so excited about Playgrounds, I thought it was just me
@marcoarment CGFloat only available in iPhoneOS 2.0 or newer … How did this happen? Sounds crazy? (I blame Apple fully, not you). I doubt you are working on an app for the original iPhone or first-gen iPod Touch? Even so, we both know those devices support iPhoneOS 2.0 perfectly.
@marcoarment
What is the most complex thing you have attempted in Swift Playground?
Would you consider it a lousy way for an aspiring beginning coder to learn swift? Or could it be helpful?
@marcoarment try the new #Playground macro from right within your project
@marcoarment ironically I have a project called “Playground” just because an actual playground breaks constantly.
@marcoarment why not just bring Xcode to iPad and be done with it.