For example - I can say that the opening titles of The Collector are giving 'Temu Se7en opening credits'.
I can say that it's the use of an industrial track, and the use of similar rapid jump cuts and similar imagery but beyond that, I can't really point to the similarities. Or why one feels cheap and the other doesn't. I also can't really point to specifics as to why they both have a vibe similar to a lot of music videos of the late 90s and early 2000s beyond the jump cuts and abstracted imagery.
I can tell you that if In A Violent Nature was a video game, I'd call that a semi-static third-person camera, in the style of Resident Evil or some of the Silent Hill games. I don't know if film uses a different term for the scenes where the camera is static and doesn't change position or focus despite that the action is obscured because of this, beyond 'static camera'. (It's not a tracking shot, because the camera isn't moving. I don't know if it's just a long shot, because a few times it's at a Dutch angle, or weirdly focused away from the action, or there's objects blocking the camera's view of the action, which is a deliberate choice.)
I know that there is a big difference between slow motion shots (which I think are the same as hi-speed camera shots?) and bullet time, but I can't easily describe what differentiates them.
And there's a bunch of shots and techniques in 28 Years Later that I wish I knew the names of, because I know what they'd be called in a video game but again, no idea if cinema uses different names for it.
I also don't know what it's called when the camera focuses on a single point and moves around it, or does that and then moves or follows to a different single point of focus. (The only identifiable example I can remember of that is the party scene in Sinners.)
I can sometimes spot a fish eye lens effect, but I don't know how else lenses affect a shot, or how people spot that kind of thing. Or stuff like aspect ratios. I have a rough idea of what people mean when they talk about how a shot is framed, but I don't feel confident in that.
There's a bunch more, and some I'm not sure if they're editing, cinematography, effects, or a combination of all of these.