Nice! There’s still a fair amount of jank, that jump animation is appalling, and part of his hair does culling at random camera angles. But, I took my custom character and made him move! #GameDev#Godot

Footage of a goofy-looking guy in a cotton jacket walking around, jumping with the wrong animation frames, walking in circles, running, and switching to first-person view to look at the blue test character.
Footage of a goofy-looking guy in a cotton jacket walking around, jumping with the wrong animation frames, walking in circles, running, and switching to first-person view to look at the blue test character.

There was a lot of trial and error with trying to make this work today. Everything from trying to correctly import a model, setting up multiple animations in Blender, getting rigging to work correctly in Godot, and fixing broken animations, were all things I dealt with.

I think, moving forward, I’ll probably try this animation retargeting system, because trying to export a model with lots of animations really, really sucks: https://github.com/smix8/GodotAnimationRetargeting