Footage of a goofy-looking guy in a cotton jacket walking around, jumping with the wrong animation frames, walking in circles, running, and switching to first-person view to look at the blue test character.
Very nice
Next steps:
There was a lot of trial and error with trying to make this work today. Everything from trying to correctly import a model, setting up multiple animations in Blender, getting rigging to work correctly in Godot, and fixing broken animations, were all things I dealt with.
I think, moving forward, I’ll probably try this animation retargeting system, because trying to export a model with lots of animations really, really sucks: https://github.com/smix8/GodotAnimationRetargeting
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