Oh my god, what the fuck happened?! 😮
For some reason, the GLTF export from Blender just mangles this MakeHuman model. It seems to think that the base mesh is a totally different character?! #GameDev
Oh my god, what the fuck happened?! 😮
For some reason, the GLTF export from Blender just mangles this MakeHuman model. It seems to think that the base mesh is a totally different character?! #GameDev
Okay. Phew! 😅 Figured it out.
When you export a MakeHuman character, be sure to include “Apply Modifiers” under “Data > Mesh” when exporting to a .glb file. MakeHuman needs that to apply the unique character shapes!
Otherwise you get the weird default base model of “flesh nun in a skirt with a veil”, and it’s a bad time.
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