Continuing slowly on #amiga #assembler coding from my #decemberadventure 2025. Now able to load an image into the bitplanes memory and the pallet into the copper and display all correctly. The code is modular and can be parametrized Roth the defined constants. Also it is as minimal as I can do. It’s so much fun! Find the adventure with the latest sources here: https://moji.ch/amiga-assembler.html
Continuing slowly on #amiga #assembler coding from my #decemberadventure 2025. Now able to load an image into the bitplanes memory and the pallet into the copper and display all correctly. The code is modular and can be parametrized Roth the defined constants. Also it is as minimal as I can do. It’s so much fun! Find the adventure with the latest sources here: https://moji.ch/amiga-assembler.html
the #DecemberAdventure this year has by and far been the grooviest!
Short one about my #DecemberAdventure progress so far on guile-horton: https://www.terracrypt.net/posts/decadv-horton-persist-debugging.html
Haven't gotten as far with this as I would have liked, because I've gotten myself a bit stuck in troubleshooting mode. Knew this could happen though; this is an old project (relatively speaking) that I figured might be difficult to bring up to date. Getting there though, slowly but surely!
At the end of my #DecemberAdventure, I re-learned what I learned last year:
that 20 minutes a day can be surprisingly productive,
that I am happiest in writing code when it's just for me or for a small group of people I know personally.
At the end of my #DecemberAdventure, I re-learned what I learned last year:
that 20 minutes a day can be surprisingly productive,
that I am happiest in writing code when it's just for me or for a small group of people I know personally.
the #DecemberAdventure this year has by and far been the grooviest!
#DecemberAdventure day 27 -- what i've already tooted today: working on my recap, and published a blog post! https://anhvn.com/decadv/
December Adventure
Short one about my #DecemberAdventure progress so far on guile-horton: https://www.terracrypt.net/posts/decadv-horton-persist-debugging.html
Haven't gotten as far with this as I would have liked, because I've gotten myself a bit stuck in troubleshooting mode. Knew this could happen though; this is an old project (relatively speaking) that I figured might be difficult to bring up to date. Getting there though, slowly but surely!
#DecemberAdventure day 8 to 12: figuring out the webdesign / CSS for my Zig by Example website. I took some bits from the Go by Example site that inspired this project, but also learned some CSS.
I found CSS actually fun to play with. Didn't it have a reputation to be annoying? Maybe it's just improved a lot over the years...
#decemberAdventure day 17
I didn't do much today due to RSI pain. I did write a small function (23 cells) in my ilo vm assembly to display numbers for the new monitor rom.
Full log at https://charles.childe.rs/DA2025/
#decemberAdventure day 16
I started writing a very compact little monitor rom for my ilo vm. This isn't quite done yet, but is about halfway finished.
Just for fun, and as a non-directly computer thing, I also sketched off a set of handwritten single stroke glyphs for the ilo instruction set, and started writing out some words using them.
Full logs at http://charles.childe.rs/DA2025/
#decemberAdventure day 17
I didn't do much today due to RSI pain. I did write a small function (23 cells) in my ilo vm assembly to display numbers for the new monitor rom.
Full log at https://charles.childe.rs/DA2025/
#decemberAdventure days 1413-15
On the 13th, I updated the ilo+graphica.cs to incorporate the design impromements made in the X11 & Wayland versions of the ilo vm's optional minimal graphics mode.
See http://fossils.retroforth.org:8000/ilo/info/3b74cc59aebd3382 for the diff.
On the 14th & today I implemented a rough clone of the Windows 3.1 Program Manager in C#.
See http://fossils.retroforth.org:8000/wintools/dir?ci=tip&name=progman for this.
For the full logs, http://charles.childe.rs/DA2025/
#decemberAdventure day 16
I started writing a very compact little monitor rom for my ilo vm. This isn't quite done yet, but is about halfway finished.
Just for fun, and as a non-directly computer thing, I also sketched off a set of handwritten single stroke glyphs for the ilo instruction set, and started writing out some words using them.
Full logs at http://charles.childe.rs/DA2025/
#decemberAdventure days 1413-15
On the 13th, I updated the ilo+graphica.cs to incorporate the design impromements made in the X11 & Wayland versions of the ilo vm's optional minimal graphics mode.
See http://fossils.retroforth.org:8000/ilo/info/3b74cc59aebd3382 for the diff.
On the 14th & today I implemented a rough clone of the Windows 3.1 Program Manager in C#.
See http://fossils.retroforth.org:8000/wintools/dir?ci=tip&name=progman for this.
For the full logs, http://charles.childe.rs/DA2025/
#decemberAdventure day 12: wayland
Thanks to some helpful hints received last night, I was able to get a working wayland (weston + rdp) setup, so today I ported ilo-x to wayland.
Full logs at http://charles.childe.rs/DA2025/
#decemberAdventure day 4: I wrote an ilo implementation in Oberon (for obcn). The code is in the repository and the adventure log is at https://charles.childe.rs/DA2025/
Tomorrow I'll be attempting to do one in Smalltalk.
I've also used a bit of awk to clean up the log formatting (which are extracted from my blocks under my konilo system) for improved readability.