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Julian Fietkau
@julian@fietkau.social  ·  activity timestamp 2 weeks ago

I recently gave a makeover to the project page for the first video game I ever made: https://fietkau.media/revelation_mentis

The game itself is a small adventure/exploration game for DOS. It's not much to look at. But I touched up the game itself and the web-based player to make it a lot more approachable:

- Full English translation
- Nicer menu navigation
- Touch controls on mobile! 🤯
- A cute little optional CRT filter
- Updated #DOSBox and #emscripten, it no longer hangs the page on load for a second

A screenshot of a green top-down game landscape, showing bushes and dark pits in ASCII graphics. There is a smiley face as the protagonist and a red symbol as the goal. It's very simple DOS text mode visuals, but rendered through a CRT filter showing screen curvature and scanlines.
A screenshot of a green top-down game landscape, showing bushes and dark pits in ASCII graphics. There is a smiley face as the protagonist and a red symbol as the goal. It's very simple DOS text mode visuals, but rendered through a CRT filter showing screen curvature and scanlines.
A screenshot of a green top-down game landscape, showing bushes and dark pits in ASCII graphics. There is a smiley face as the protagonist and a red symbol as the goal. It's very simple DOS text mode visuals, but rendered through a CRT filter showing screen curvature and scanlines.
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Roberto :emacs:​ :mastodon:
@robjperez@fosstodon.org  ·  activity timestamp 2 months ago

I wanted to make a game in scheme for the Autumn #lispgamejam . Last time I did it in #guile (using raylib bindings), but distributing the binary was not great.

This time I wanted to make something for the browser. Taking advantage that I'm currently working with #emscripten I went ahead and tried to create my own game engine using #scheme

I'm making progress and I'm able to render something! I hope I can have something ready for the jam

Your browser does not support the video tag.
GIF
GIF
a capture of a browser running a scheme based game engine with a spinning triangle
a capture of a browser running a scheme based game engine with a spinning triangle
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