Rendering surfaces
https://clojurecivitas.github.io/generative_art/surfaces/surfaces_3d.html
Rendering vector field based 3D surfaces.
#Tag
Rendering surfaces
https://clojurecivitas.github.io/generative_art/surfaces/surfaces_3d.html
Rendering vector field based 3D surfaces.
Rendering surfaces
https://clojurecivitas.github.io/generative_art/surfaces/surfaces_3d.html
Rendering vector field based 3D surfaces.
A functional programming course in 6 books
https://ericnormand.substack.com/p/a-functional-programming-course-in
I will be hosting a workshop at the Clojure/conj on Wednesday, November 12 in Charlotte, North Carolina. My workshop is about domain modeling in Clojure. You can get 25% off the workshop using code DOMAINJ25OFFCONJ. And you can get 25% off tickets...
A functional programming course in 6 books
https://ericnormand.substack.com/p/a-functional-programming-course-in
I will be hosting a workshop at the Clojure/conj on Wednesday, November 12 in Charlotte, North Carolina. My workshop is about domain modeling in Clojure. You can get 25% off the workshop using code DOMAINJ25OFFCONJ. And you can get 25% off tickets...
Emmy, the Algebra System: Classical Mechanics Chapter One
https://clojurecivitas.github.io/mentat_collective/emmy/sicm_ch01.html
Emmy, the Algebra System: Classical Mechanics Chapter One
https://clojurecivitas.github.io/mentat_collective/emmy/sicm_ch01.html
Tutorial on Advanced P-adic Structures with Clojure: Monadic and Parallel Enhancements.
🔧 Learning by Rebuilding: This intentionally reinvents some familiar patterns (with-open, etc.) to explore mathematical computing applications. The real novelty is in the p-adic mathematics - the infrastructure is just educational exploration!...
Tutorial on Advanced P-adic Structures with Clojure: Monadic and Parallel Enhancements.
🔧 Learning by Rebuilding: This intentionally reinvents some familiar patterns (with-open, etc.) to explore mathematical computing applications. The real novelty is in the p-adic mathematics - the infrastructure is just educational exploration!...
Developing a Space Flight Simulator in Clojure
https://www.wedesoft.de/software/2025/09/05/clojure-game/
In 2017 I discovered the free of charge Orbiter 2016 space flight simulator which was proprietary at the time and it inspired me to develop a space flight simulator myself. I prototyped some rigid body physics in C and later in GNU Guile and also...
Developing a Space Flight Simulator in Clojure
https://www.wedesoft.de/software/2025/09/05/clojure-game/
In 2017 I discovered the free of charge Orbiter 2016 space flight simulator which was proprietary at the time and it inspired me to develop a space flight simulator myself. I prototyped some rigid body physics in C and later in GNU Guile and also...
Orbits with Jolt Physics
https://www.wedesoft.de/simulation/2025/08/09/orbits-with-jolt-physics/
I want to simulate an orbiting spacecraft using the Jolt Physics engine. The Jolt Physics engine solves difficult problems such as gyroscopic forces, collision detection with linear casting, and special solutions for wheeled vehicles with...
Orbits with Jolt Physics
https://www.wedesoft.de/simulation/2025/08/09/orbits-with-jolt-physics/
I want to simulate an orbiting spacecraft using the Jolt Physics engine. The Jolt Physics engine solves difficult problems such as gyroscopic forces, collision detection with linear casting, and special solutions for wheeled vehicles with...
Programming is magic, or how I wrote a Kalaha solver
https://vlaaad.github.io/kalaha
I spent an evening doing recreational programming, and the results exploded my brain like this: I’ve been programming for years, and I guess, at some point, the process becomes somewhat ordinary. But yesterday evening I wanted to program a small...
A space for Bonfire maintainers and contributors to communicate