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Marco Arment
@marcoarment@mastodon.social  ·  activity timestamp 3 months ago

Every time I try to use a Swift Playground, I run into so many issues that I end up just bailing out and putting it into a real project instead.

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Scott Jann
@zenwheel@mastodon.social replied  ·  activity timestamp 3 months ago
@marcoarment everyone is always so excited about Playgrounds, I thought it was just me
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Arcticulate
@Arcticulate@toot.community replied  ·  activity timestamp 3 months ago
@marcoarment CGFloat only available in iPhoneOS 2.0 or newer … How did this happen? Sounds crazy? (I blame Apple fully, not you). I doubt you are working on an app for the original iPhone or first-gen iPod Touch? Even so, we both know those devices support iPhoneOS 2.0 perfectly.
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Jurgis Kirsakmens
@xjki@mastodon.social replied  ·  activity timestamp 3 months ago
@marcoarment
https://notepadexe.com/
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Chancerubbage
@Chancerubbage@mastodon.social replied  ·  activity timestamp 3 months ago
@marcoarment

What is the most complex thing you have attempted in Swift Playground?

Would you consider it a lousy way for an aspiring beginning coder to learn swift? Or could it be helpful?

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Alexander Caley
@alexandercaley@mastodon.world replied  ·  activity timestamp 3 months ago
@marcoarment try the new #Playground macro from right within your project
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Hunter
@hunt2013@techhub.social replied  ·  activity timestamp 3 months ago
@marcoarment ironically I have a project called “Playground” just because an actual playground breaks constantly.
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Janne Ojaniemi
@Janne_O@mastodon.social replied  ·  activity timestamp 3 months ago
@marcoarment why not just bring Xcode to iPad and be done with it.
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