The end of turn 1. So it begins - again.
Discussion
The end of turn 1. So it begins - again.
The end of turn six. We have an entirely different tack we're following this time, taking human wave tactics to another level. In addition to just infantry though, I've also mixed in some bazooka units (known as mechs, even though 'mechanized infantry' is used to actually mean like some dudes in an APC) to give us some cheap extra firepower. They're glass cannons and almost entirely useless on the offensive, but we can deploy a *lot* of them.