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vga256
vga256
@vga256@mastodon.tomodori.net  ·  activity timestamp 2 days ago

so i'd love an open discussion about something that i don't have much vocabulary for, if only because there are so few examples of it on the world wide web. anyone/everyone is welcome to chime in.

back in the mid/late 90s there were some attempts at turning web forums and chat interfaces into virtual worlds. beyond all of the 3d chat rooms and telnet muds, there were some 2d graphical sites like moo.ca. The Canada SchoolNet moo was a mud/moo that allowed users to add/remove/modify rooms in real time, in-browser.

snapshot archived here - click 'Web Walkthrough' to walk around:
https://web.archive.org/web/20010417181313/http://www.moo.ca/home

Furcadia went a hundred steps further and integrated a 2d tile-based world with a world editor *and* script editor, so you could build your own "dreams" (multiplayer instances) within the shared game world. the entire game was built around socialization.

both of the above games are not just fancy web chat terminals. building and decorating the game world is a critical part of the social experience. you create a dining room, put chairs in it, program the chairs to allow players to use the 'sit' command, and then invite people into your dining room for a make-believe dinner party.

we now have reddit and various web forums. they're effectively the same threaded conversation that has been around since the usenet days.

what i *don't* see anymore are graphical WWW virtual worlds built around socialization. we either lock down everything and only allow chat. are there web-based MUDs/MUSHes/MOOs that allow for both world building *and* conversation?

#moo #mud #smallWeb #indieWeb #worldWideWeb #furcadia

A screenshot from the Furcadia client for Windows 95. It shows a furry character walking through a tile-based world composed of trees and roads.

Below there is a MUD-style status window showing text describing the world and its rules. To the left is the character's portrait, as well as buttons for navigating through menus. 

It is very colourful and friendly.
A screenshot from the Furcadia client for Windows 95. It shows a furry character walking through a tile-based world composed of trees and roads. Below there is a MUD-style status window showing text describing the world and its rules. To the left is the character's portrait, as well as buttons for navigating through menus. It is very colourful and friendly.
A screenshot from the Furcadia client for Windows 95. It shows a furry character walking through a tile-based world composed of trees and roads. Below there is a MUD-style status window showing text describing the world and its rules. To the left is the character's portrait, as well as buttons for navigating through menus. It is very colourful and friendly.

`Moo Canada, eh?': WWW Home

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vga256
vga256
@vga256@mastodon.tomodori.net replied  ·  activity timestamp 2 days ago

one project that comes to mind is @raphkoster's criminally underappreciated Metaplace

https://en.wikipedia.org/wiki/Metaplace

it was a little like being able to build your own 2d graphical MOO/MUD, but strongly bent towards the web. it had a scripting language and a flash-based graphical editor. i wish there was more info out there about it.

#moo #mud #smallWeb #macromedia

Metaplace - Wikipedia

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mirth@mastodon.sdf.org
mirth@mastodon.sdf.org
@mirth@mastodon.sdf.org replied  ·  activity timestamp 2 days ago

@vga256 @raphkoster Would people use such a thing today? In the decades since bandwidth has improved a lot, the tedium of pixels dribbling through dialup modems is no more.

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Travis F W
Travis F W
@travisfw@fosstodon.org replied  ·  activity timestamp 2 days ago

@mirth @vga256 @raphkoster i think they would. of course they do use things like MMOs and VRChat. I think when something "works" and it's close enough, it subsumes the conversation because people already have these things in their mind, so it's more work, for less excitement to explain the difference. But I keep advocating for spatial social interfaces, because I really believe it helps people identify with their avatar and therefore connect to others.

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mirth@mastodon.sdf.org
mirth@mastodon.sdf.org
@mirth@mastodon.sdf.org replied  ·  activity timestamp 2 days ago

@travisfw @vga256 @raphkoster I've spent some time in 3D and 2D chat systems and I vastly prefer 2D. If there were a community with enough interest I'd be happy to pitch in on the engineering effort. I come from an eclectic background but I know a moderate amount about distributed systems and getting hardware to do work efficiently.

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Travis F W
Travis F W
@travisfw@fosstodon.org replied  ·  activity timestamp 2 days ago

@mirth @vga256 @raphkoster I don't know the reason for your preference, but I think 3D controls are usually a bit too much. There are several ways to make 3D interfaces less … uh … 3D. Without having the environment and avatar be 2D. Model the things one can do, and build an easy interface for that, instead of 6 degrees of freedom.

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mirth@mastodon.sdf.org
mirth@mastodon.sdf.org
@mirth@mastodon.sdf.org replied  ·  activity timestamp 2 days ago

@travisfw @vga256 @raphkoster Too many degrees of freedom is a big part of it. It tends to be fussy. If text is a significant part of the experience (like with chat) then you have to deal with text in 3D and associated legibility and layout issues. Then you have authoring. How do you make art for the thing? 3D makes it quite a bit harder. There's a lot of interesting precedent to draw from, Comic Chat, Club Penguin, Habbo Hotel, etc. 3D I don't understand as well, though I'm interested.

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