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blinry
blinry
@blinry@chaos.social  ·  activity timestamp 2 days ago

#genuary Day 19: "16x16"

Made a little display using 16x16 characters, inspired by Alex' wonderful blog post about ASCII rendering: https://alexharri.com/blog/ascii-rendering

#genuary2026 #genuary19

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ASCII characters are not pixels: a deep dive into ASCII rendering

A look at how I used shape vectors to achieve sharp, high-quality ASCII rendering.
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blinry
blinry
@blinry@chaos.social replied  ·  activity timestamp 5 days ago

#genuary Day 16: "Order and disorder"

#genuary2026 #genuary16 #p5js

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White circles move around a larger circle in a band. On the right side of the movement, they change size, shape, color, and jitter.
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blinry
blinry
@blinry@chaos.social replied  ·  activity timestamp 4 days ago

#genuary Day 17: "Wallpaper group"

These are a family of symmetry groups, and I'd love to learn all about them!! https://en.wikipedia.org/wiki/Wallpaper_group

I tried to implement the p3 group, but something glitched out. However, these imperfections are adding a really nice quality to the result, so I decided to just leave it like that. :)

#genuary2026 #genuary17 #tic80

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Wallpaper group - Wikipedia

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blinry
blinry
@blinry@chaos.social replied  ·  activity timestamp 3 days ago

#genuary Day 18: "Unexpected path. Draw a route that changes direction based on one very simple rule."

Here's a particle that's attracted by other particles, following Coulomb's law.

Based on the trouble I had implementing this I'd say that this is maybe not a *very* simple rule. :P

#genuary2026 #genuary18 #p5js

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A particle moves chaotically, sometimes circling other, static particles, drawing a trail behind itself.
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blinry
blinry
@blinry@chaos.social replied  ·  activity timestamp 2 days ago

#genuary Day 19: "16x16"

Made a little display using 16x16 characters, inspired by Alex' wonderful blog post about ASCII rendering: https://alexharri.com/blog/ascii-rendering

#genuary2026 #genuary19

Your browser does not support the video tag.
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ASCII characters are not pixels: a deep dive into ASCII rendering

A look at how I used shape vectors to achieve sharp, high-quality ASCII rendering.
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blinry
blinry
@blinry@chaos.social replied  ·  activity timestamp yesterday

#genuary Day 20: "One line. An artwork that is made of a single line only."

Hilbert's cat! 🐈

#genuary2026 #genuary20 #p5js

A Hilbert curve, but it sometimes doesn't recurse all the way down, leaving more of the background visible. That way, it looks like the outline of a black cat.
A Hilbert curve, but it sometimes doesn't recurse all the way down, leaving more of the background visible. That way, it looks like the outline of a black cat.
A Hilbert curve, but it sometimes doesn't recurse all the way down, leaving more of the background visible. That way, it looks like the outline of a black cat.
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Adam Greenfield
Adam Greenfield
@adamgreenfield@social.coop replied  ·  activity timestamp yesterday

@blinry hello cat

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blinry
blinry
@blinry@chaos.social replied  ·  activity timestamp yesterday

As a bonus, here's "Bad Apple", rendered as a multi-resolution Hilbert curve.

Thanks to @janamarie for the idea!

#genuary

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It shows a single Hilbert-style line per frame, kind of resembling the original video.
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