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Imagineer @ Walt Disney Imagineering
Former Apple. AR/VR/XR. Indie Game Developer/C++ Aficionado. Commercial Pilot.
Into everything design, worldbuilding, UX
a.k.a. Michael Gruar. Currently building Iron Village, a town builder with trains!
Retro video game developer, specializing in NES and dabbling in other 8- and 16-bit platforms. he/him, searchable
He/Him
Hi! I'm a digital services librarian during the day, the rest of the time I'm a hobbyist gamedev, and trying out the YouTuber thing! Also a lover of retro games and anime.
New caretaker of https://peoplemaking.games :astro: since May 25, 2025.
I also run https://sunny.garden
I've worked on Mark of the Ninja, Don't Starve, Invisible Inc, Griftlands, Oxygen Not Included, and my own indie game From Orbit
Ex-technical artist, now narrative and game designer, writing resources for aspiring and experienced game makers alike.
Loves indie and experimental stuff, music, food and writing
Working on Bibidi Bibidi, a wizardcore roguelike deckbuilder: https://store.steampowered.com/app/3540660/Bibidi_Bibidi/
Coffee wanker, Linux user, Software Engineer
Showcasing videos, reviews, current steals and deals, giveaways, and top lists for over 4,500 #IndieGames for the OG #NintendoSwitch and #NintendoSwitch2! #OpenCritic
i make many things. i am mostly joking although i am completely serious. i am taller than you.
🌟Trying not to work too hard.
🌟 Passionate about the decline of capitalism
🌟Working for WeirdFlex.Studio, and on a game called Huedini, and various other bits and bobs.
🌟Formerly: Audio Powerhouse at 🚢Ghost Pattern and 🐝Weird Flex
🌟they/them
🌟Craft, gardening, and cooking in my spare time
🌟Union thug
...
Formerly on mastodon.social (2016) and aus.social (2022).
Programmer, sometimes low-spec artist, former technical artist. Worked at Bunnyhug Games, and Ubisoft. Created Sprytile and will eventually update it.
Hello! I work as a technical artist. I got into that line of work because I love learning and building things.
he/him
(he/him) 🏳️🌈
Czech artist living on the border of Northern Moravia and South-Eastern Silesia.
Currently: Art Director at Perun Creative
Formerly: freelance illustrator/concept artist
Also: long time modder
Tabletop and traditional projects:
The One Ring (1st and 2nd editions), Hobbit Tales, Runequest/Glorantha, 13th Age, Tales of Tamriel, Oathmark, Hillfolk
Videogames: King of Dragon Pass, Six Ages: Ride Like the Wind, Six Ages: Lights Going Out, Kromlech (UE5)
Arquitecto que hace otras cosas
Morgan Adams (he/him), freelance designer and coder: games, museum exhibits, product simulations, VR, and even good old fashioned websites. I make stuff for the #Playdate console, as well as Mind Magnets, a visual list-making app for iPhone and iPad. (Earlier account.)
just another geek girl