Creator of the World Fabric game engine, Narball, and Portal Foxes TD. Interests include cartoons, cute animals, and complex algorithms.
:unity: :unreal: :godot: Generalist Game Developr :meow_code:
🎮 PAST GAMES: Harmonium: The Musical (The Odd Gentlemen), Where Cards Fall (The Game Band), Exhibit 01: The Equipment of Apollo 15 (Solo), Mr. Robot: 1.51exfiltrati0n (Night School Studio)
🛰 Posts about game dev / space / space art
He/Him Gqeberha, South Africa. Wannabe game developer - https://rexyislive.itch.io - rexyislive.bearblog.dev 🇿🇦
(they/he) nonbinary, poet, father, husband, gardener, *retired* game-dev from Sumo Digital...
Looking to get into some #Indie #GameDev now I have time. Want to write the games I wanted to write all along: #Roguelike #Roguelite #ProceduralContent...
Also available to help other people with projects/personal development... Commercial or unpaid, drop me a message, the worst can happen is I don't know or am too busy.
Skills: #SoftwareEngineering #SoftwareDesign
#CPlusPlus #Teamwork #Online
Hi! I'm a game developer, formerly of Volition Inc and Telltale Games. I now work at BSG, a studio that mainly does contract work. My current free-time project is making a NURBS renderer, editor, and animation toolset and using it as the foundation of an interactive story. Avatar: A strange grey pillar with circuit traces on it, and neon green display screens on the sides, against a wireframe background. Header: A gray and green maze drawing projected on a curved display reminiscent of a CRT.
I cannot comprehend my own being. they/them. personal microblog.
Buy me a cup of tea! https://waimus.gumroad.com/l/gsiqwc
seattle cat. she/they hir/it
We are a Japan-based indie game development team made up of Daikon (JP) and Renkon (EN). We also talk about Japanese indie games on @indietsushin, a blog and zine highlighting indie games and devs from Japan. Let's play!
私たちは日本をベースとしたインディーゲーム開発チームです。チーム構成は Daikon と Renkon です。また、日本のゲームを紹介する @indietsushin というプロジェクトもやってます。Let's play!
This account is (mostly) managed by @renkotsuban
She/Her
Pixel/Digital Artist, UI Designer, Creator of Probably Chests and Mob Scarecrows Minecraft Mods, Minecraft GUI Gremlin.
Like my stuff? Please consider supporting me on Ko-Fi!
#pixelart #aseprite #art #digitalart #lgbt #gamedev #indiedev #mastoart #minecraft
• Founder of Spritewrench Studios
• #BHMGames100 2020
• #TheGameAwards Future Class 2021
• Loudest of Member of the JGDS
• IGDA-F Velocity Cohort Coordinator
• Once and future podcast host
• He/Him 🇯🇲
Artist, developer, lover of indie comics
He/Him
Gianfranco Berardi is a solo indie game developer, Agile software enthusiast, blogger, Gnu/Linux user, amateur gardener, and OJ drinker.
www.gbgames.com
Old lady hobbyist solo dev. Big fan of simulation / management and puzzle games, anything chill low poly or combat-free.
Currently working on a minimalist city builder project. Craft YouTuber in my other life.
She/Her, ND, reluctantly British, toots are searchable via Tootfinder.
Associate professor in game studies at UQAT in Montreal. / Professeur agrégé en études du jeu vidéo à l'UQAT au centre de Montréal. Author of StarCraft: Legacy of the Real-Time Strategy (U of Michigan Press, 2024) Game economy design, ethics, strategy and management games, depictions of power. / Design économique, éthique, jeux de stratégie, de gestion, représentation du pouvoir. French & English. Il/lui, He/him.
|| Composer ||
◈ YouTube (please subscribe!): https://youtube.com/hollandalbright
◈ Bandcamp: https://hollandalbright.bandcamp.com
◈ Available for work/commissions! Contact at: https://hollandalbright.com
◈ Apple Music: https://music.apple.com/us/artist/holland-albright/378978858
◈ Send tips and buy sheet music on my Ko-fi: https://ko-fi.com/hollandalbright
On a journey to get reacquainted with my creativity!
I like to make: games (digital and non-digital), puzzles, and interactive fiction
Games have a tremendous capacity to educate through an interactive medium and shared experience that is inclusive, conscientious, and immersive. These three core criteria guide our games and our approach to making them.