Instance directory: mastodon.gamedev.place
Doing a make game ... https://linktr.ee/circyn
I am a #gamedev with a particular interest in the games of my youth on #C64 #amiga #snes #megadrive #arcade #psx #xbox
Game developer, computer science & programming tutor, person defined by comma-separated values.
Gameography:
Dog's Life (2003)
Rollercoaster Tycoon 3 (2004)
RCT3: Soaked!/Wild (2005)
Thrillville (2006)
Thrillville: Off the Rails (2007)
LostWinds 2: Winter of the Melodias (2009)
Kinectimals (2010)
Kinect Disneyland Adventures (2011)
Elite Dangerous (2014)
Partition Sector (2021)
Reality Drift (coming 2026)
Books:
Code the Classics Vol 1/2 (Raspberry Pi Press, 2019/2024)
Banner art by Zyalin
Former GarageGames. Career wanderer. Embedded systems Rust developer. KiCAD cave-woman.
Hobbyist game developer
they/them
Game developer from South Korea.
World Famous Game Industry Luminary
https://linktr.ee/duncanfewkes
YouTube Channel:
https://www.youtube.com/@duncanfewkes
Instagram:
https://www.instagram.com/duncan.fewkes/
Graphics Programmer@Holovis
https://www.holovis.com/
Code experiments in my spare time (day job mostly NDA) with real-time interactive vfx and graphics - usually in Unity. Experiments/EveryDay videos playlist: https://www.youtube.com/playlist?list=PLMqpdxi5SkXLHl5REBvOPOnOfW13muL80
#CreativeCoding #RealtimeVfx #TechArt #Shaders #ParticleEffects #Unity3D
Writer, translator, podcaster.
German dude, English account.
Started writing on a C64 (short storys and Adventures in BASIC), working on games professionally since the GameBoy Color days, wrote the recent "Leisure Suit Larrys", "Drova" and other things.
Programmer and game designer
We are game workers from Germany, organizing under the banner of Germany's services union, ver.di
This profile is still under construction.
A french mumpkin 🎃 ... I'd like to share with you my "Wannabe gamedev" journey. I talk English very genuinely well 🥹.
Previously fullstack web developer in hell.
Currently student at 42 Paris.
Futurely dead (as everybody).
Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics
Game Designer. Logophile.
I work at Epic Games and have opinions about game tools, but I don't represent Epic's game tools.
Join us at sunder ✨
A fast-paced free software shooter made with #godot
https://matrix.to/#/#sunder:matrix.org
https://codeberg.org/sunder/sunder
I sometimes make #games and stuff...
Indiana Gamedev community leader...
#Hockey and #F1 enjoyer...
#simracing...
Trying to learn #Japanese...