Instance directory: mastodon.gamedev.place
I'm an Australian ruby developer who loves to make games which is why I'm building Taylor!
Taylor is a small, free, and open source game engine designed to be easy to use, cross platform, and to boost developer happiness
pixel artist, making Od's Tower
Perpetrator of (mostly) gamedev-related crimes against software, sometimes artist.
Occasionally breaks programming languages.
Hiking, baking, often to cancel eachother out?
Daytime: Programming @ Creative Assembly
Sometimes Swedish?
Free Range Organic Coding Inside (tm)
🇵🇱 Computer games / engine / rendering / system / performance programmer recovering from porting video games (consoles / PC).
:paint: I'm also miniature painter / modeler, 💾 destroyer of old computer hardware dabbling in electronics, vintage synths, computers in any form, game consoles, computer science, Linux, open source software, 16 / 32-bit Atari's, music software, MIDI and vintage sound chips programming.
🌿I'm plant / ☕ coffee based and into fast music for slow people.
I'm a solo game dev and 3D generalist. Always learning, building, and sharing the process.
My assets & work: https://linktr.ee/vertexrage
Lighting and Tech Art Director @ MOA Ltd Tokyo.
Working on 1943 Rise of Hydra.
Ex-Overwatch, Mirror's Edge Catalyst, Battlefield 1 and V, Star Wars Battlefront II, Killzone...
Photographer Blender addon maker. https://chafouin.gumroad.com/l/photographer5/
Pixel artist and #TwitchAffiliate. Specializes in GBA #FireEmblem inspired #pixelart. Loves video games a bit too much.
No Crypto/NFT Zone. 🔞
You can also find me here: https://theblindarcher.carrd.co/
We're Korppi Games, a three-person company from Finland working on a fantasy city-builder called Goblin Camp.
I made Baba Is You and a bunch of other games!
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus)
https://liveplusplus.tech
Programmer of the movement of things. Opinions are mine and does not reflect any company I've worked at.
Currently at Full Circle EA. Previously at Capcom, Bioware, 2K, Sony and UDS.
Procgen enthusiast: cities, dungeons, tarot, castles... antlers!... and other fascinating stuff. Many years ago I made Pixel Dungeon.
Retro game development and pixel art. Sporadic blog posts about obscure Commodore 64 games.
Making Pixel Composer
Game physics and animation. Creator of Box2D. Working on The Legend of California.
Indie Game Developer and Sofware Engineer, ex Lead Programmer at @ironhidegames and @gemserk #gamedev #indiedev https://arielcoppes.dev
Made games almost half my life and ever since I picked up Godot in 2020 there is no one stopping me (except my own motivation)
I'm an indie dev and I make blind accessible video games! If you're interested in making blind accessible video games yourself, check out Audiogames.net!
My Itch:
https://ericbomb.itch.io/
Current project:
Preparing for the up coming game jam that is all about blind accessibility! https://itch.io/jam/games-for-blind-gamers-2
Oh I also love to play DND, so I'll probably talk about that!
Voxel octree enthusiast, Basic4GL creator, PICO-8 junkie and a bunch of other things I can't adequately explain to my mother. He, him.