Instance directory: mastodon.gamedev.place
Indie game dev / contract front end web dev
I feel like I've left this really boring, which to be fair is probably a fairly accurate representation of the content you'll find here. So uhhhh guess I'll keep it that way until I magically become interesting? Could be waiting a while.
Text game developer, best known for the text-based game Seedship and its successor, Beyond the Chiron Gate. Now working on a pulp sci-fi adventure narrated by the villain!
More active on Bluesky: https://bsky.app/profile/spacegoblingames.com
Header+avatar by Tom Morley
#GameDev #IndieDev #Twine #InteractiveFiction #GameWriting #NarrativeDesign
Graphics/low-level/game programmer.
Made www.principle.app.
Former Apple Engineer.
I post more often on x.com/danielchooper
Graphics Research/VFX/Sims/SimCity/Spore/Football Manager/Wayve/Odyssey/Helioflow
Filmmaker/Gamedev
Professional game programmer turned Ph.D. games researcher on Game AI, PCG + Creativity Support Tools. No LLMs. Let's make weird games!
Software development consultant, hobbyist gamedev, and father. I enjoy programming, vintage computers and operating systems, videogames, Warhammer, and miniature painting. I sometimes write at https://patricktcoakley.com.
日本語でもええんや
Views and opinions are my own.
#gamedev #vintageapple #retrocomputers #cpp #swift #rust #warhammer #miniatures
(she/her) I'm ebi-hime & I write VNs inc. Blackberry Honey & Sweetest Monster ✨
discord: http://discord.gg/5swZWV8fzU / email: ebihimes@gmail.com / ♥ @yuzukimasu / #visualnovel #gamedev
Director of Engineering at Wolfjaw Studios. Photographer, Taco Consumer, Music Lover, Pour Over Coffee and Craft Beer Fan. Formerly PUBG / MadGlory.
🎙️from 🇩🇪 with ❤️ to 🇪🇺
Miniconomy is an economic simulation #indie game launched back in 2002. It's player driven and suitable for educational purposes.
It is a #textbased freemium #browsergame and has a quite steep learning curve. It focuses on a niche group of players who really like to be part of a realistic #economy #simulation game where players decide.
The creator/developer, Wouter, will keep you informed about the game's progress and updates
Math, compilers, GPUs, horrible puns, off-by-one errors, and Oxford commas.
I code Space Station 14 and like fast C#. Also some Rain World mods I guess.
She/her (hahaha jk... unless 🏳️⚧️?). Autism and ADHD too. 🇧🇪
wannabe gamedev
I post whatever here, if you're looking specifically for posts about the game I'm currently working on follow #ChasmClimb
I make games and animation.
Does everything the hard way ☆゚.*・
📺 Making a WGPU game engine 📺
🦀Rust is hella great🦀
🎨Pixel-Artist-in-Training🎨