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Game Systems Designer 🎮 and Philosopher 🎓 who is specialized in non-violent mechanics ☮ and animal ethics 🐰

Show me cute stuff and love. I will too ❤️

Bunny Ball out now!!

ger/eng/fr

#GameDev #GameDesign #Philosophy tfr

💗💗💗 EUROJANK 💗💗💗 // Hellenoturkist 🇬🇷🇹🇷 // Expert Misanthroph // Audio Director @ Taleworlds Entertainment // Reaper-er

Founder of Thinice Games.

I made Twin Robots, Concept Destruction & CrossKrush.
Now working on Carboardiy

Twitter account of the The Legend of Monkey Island fan page.

Working with @dougbinks on #Avoyd Voxel Editor and Renderer

Software developer, open source software, IconFontCppHeaders, programming, testing, python, C++, webdev, procgen, game developer

she|her
EN|FR

#GameDev #Voxel #VoxelGameDev #VoxelArt #Programming #Testing #OpenSource #Python #Cpp #Procgen

Negative, I am a Meat Popsicle.

Rust bindings for the Godot game engine.

Maintained by @bromeon

Made: Kind Words, Elegy for a Dead World, Girls Like Robots, 1,500 slot machines + more.

Indie gamedev | Pixel artist

Paints digitally in Krita, codes in C#, and creates games in Unity. Currently working on 3 creator games

Staff Developer Advocate for Games at Discord.
Founder on Agones (game server orchestration) and Quilkin (UDP Proxy) Open Source Projects.
Was at Google Cloud for a long time.
Occasional YT & Twitch.
he/him

I talk mostly about game development on this account, but see linktree for my other accounts.

Podcasting about roguelike games, their development, and their history. https://grogpod.zone

💾 Game Dev & Creative Director.
Top Spin, The Crew, HarshQuad, Night Call, Flat Eye... Etc.

🎲 <Fier MJ de @fantasticrolls le seul actual play francophone de super-héros dans le Fediverse>

🤖 Toots are my own... at least until they're scrapped by an LLM.

🦇 Overall, I'm just a guy who enjoys rattling cages.

narrative designer / tech witch / game designer / writer / art / audio • co-founder Studio Any Percent • creator of luxe game engine • Making Mossfield Origins • mov ax,13h • she/her 💾🏳️‍🌈🏳️‍⚧️

programming! - previously: Epic Games, Unity, Paradox Development Studios, Chasing Carrots. / Stockholm

Programmer, daily working with javascript/typescript on web interfaces, on my spare time working on a better recognition of games importance and potential, and in a couple of game collectives.

Computer Graphics & Programming Languages person.

I twoot about languages like C, C++, Rust, JS/TS, and OCaml.

I organize @graphicsmeetup

he/him

aka Worry Darque
Lead Programmer & Tech Director in Game Dev;
Personal account & opinions.
Worked on e.g. #Dungeons2 #Dungeons3 #Ostwind2 #HorseTales #PoliceSimulator #IndustryGiant4

Dedicated to the art and business of making games!

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