Instance directory: mastodon.gamedev.place
Staff Developer Advocate for Games at Discord.
Founder on Agones (game server orchestration) and Quilkin (UDP Proxy) Open Source Projects.
Was at Google Cloud for a long time.
Occasional YT & Twitch.
he/him
I talk mostly about game development on this account, but see linktree for my other accounts.
Podcasting about roguelike games, their development, and their history. https://grogpod.zone
💾 Game Dev & Creative Director.
Top Spin, The Crew, HarshQuad, Night Call, Flat Eye... Etc.
🎲 <Fier MJ de @fantasticrolls le seul actual play francophone de super-héros dans le Fediverse>
🤖 Toots are my own... at least until they're scrapped by an LLM.
🦇 Overall, I'm just a guy who enjoys rattling cages.
narrative designer / tech witch / game designer / writer / art / audio • co-founder Studio Any Percent • creator of luxe game engine • Making Mossfield Origins • mov ax,13h • she/her 💾🏳️🌈🏳️⚧️
programming! - previously: Epic Games, Unity, Paradox Development Studios, Chasing Carrots. / Stockholm
Programmer, daily working with javascript/typescript on web interfaces, on my spare time working on a better recognition of games importance and potential, and in a couple of game collectives.
Computer Graphics & Programming Languages person.
I twoot about languages like C, C++, Rust, JS/TS, and OCaml.
I organize @graphicsmeetup
he/him
Hobbyist game dev and composer
aka Worry Darque
Lead Programmer & Tech Director in Game Dev;
Personal account & opinions.
Worked on e.g. #Dungeons2 #Dungeons3 #Ostwind2 #HorseTales #PoliceSimulator #IndustryGiant4
Dedicated to the art and business of making games!
Read the latest game industry news, plus in-depth game dev interviews, postmortems, deep dives, and more.
Lead VFX Artist at Escape Velocity Entertainment. Prev: Armatus, Destiny 2, Halo 5, Rekoil, Primal Carnage. All opinions and shit posts are my own. He/Him
Solo game developer, also known as "Robbie". Warning: may contain strong language and scenes of mild peril. (He/Him)
Aka Lady Bloom.
Principal Product manager on Substance 3D Painter :substance:, but stay up at night to fiddle with shader stuff.
Speaking French/English.
#gamedev #art #unrealengine #substance #opengl
nobot
"A distinctively Timmy blob"
(He/Him)
Read the latest news from the #GPUOpen team. Discover your best graphics performance by using our #opensource effects, SDKs, tools, and tutorials.
► Game Dev + One half of Bytten Studio
► Currently: Lead artist + writer on CASSETTE BEASTS
► Previously: Lenna's Inception, Wargroove, Starbound
► Art/Animation/Design/Words
► He/him
Revanche studio is a french indie game studio focused on creating high-quality 3D investor-ready Vertical slices "as a service", as well as full game production. Please reach out if you want to know more!