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Instance directory: mastodon.gamedev.place

Staff Developer Advocate for Games at Discord.
Founder on Agones (game server orchestration) and Quilkin (UDP Proxy) Open Source Projects.
Was at Google Cloud for a long time.
Occasional YT & Twitch.
he/him

I talk mostly about game development on this account, but see linktree for my other accounts.

Podcasting about roguelike games, their development, and their history. https://grogpod.zone

💾 Game Dev & Creative Director.
Top Spin, The Crew, HarshQuad, Night Call, Flat Eye... Etc.

🎲 <Fier MJ de @fantasticrolls le seul actual play francophone de super-héros dans le Fediverse>

🤖 Toots are my own... at least until they're scrapped by an LLM.

🦇 Overall, I'm just a guy who enjoys rattling cages.

narrative designer / tech witch / game designer / writer / art / audio • co-founder Studio Any Percent • creator of luxe game engine • Making Mossfield Origins • mov ax,13h • she/her 💾🏳️‍🌈🏳️‍⚧️

programming! - previously: Epic Games, Unity, Paradox Development Studios, Chasing Carrots. / Stockholm

Programmer, daily working with javascript/typescript on web interfaces, on my spare time working on a better recognition of games importance and potential, and in a couple of game collectives.

Computer Graphics & Programming Languages person.

I twoot about languages like C, C++, Rust, JS/TS, and OCaml.

I organize @graphicsmeetup

he/him

aka Worry Darque
Lead Programmer & Tech Director in Game Dev;
Personal account & opinions.
Worked on e.g. #Dungeons2 #Dungeons3 #Ostwind2 #HorseTales #PoliceSimulator #IndustryGiant4

Dedicated to the art and business of making games!

Read the latest game industry news, plus in-depth game dev interviews, postmortems, deep dives, and more.

Lead VFX Artist at Escape Velocity Entertainment. Prev: Armatus, Destiny 2, Halo 5, Rekoil, Primal Carnage. All opinions and shit posts are my own. He/Him

Solo game developer, also known as "Robbie". Warning: may contain strong language and scenes of mild peril. (He/Him)

Aka Lady Bloom.

Principal Product manager on Substance 3D Painter :substance:, but stay up at night to fiddle with shader stuff.

Speaking French/English.

#gamedev #art #unrealengine #substance #opengl

nobot

"A distinctively Timmy blob"

(He/Him)

Read the latest news from the #GPUOpen team. Discover your best graphics performance by using our #opensource effects, SDKs, tools, and tutorials.

► Game Dev + One half of Bytten Studio

► Currently: Lead artist + writer on CASSETTE BEASTS

► Previously: Lenna's Inception, Wargroove, Starbound

► Art/Animation/Design/Words

► He/him

Revanche studio is a french indie game studio focused on creating high-quality 3D investor-ready Vertical slices "as a service", as well as full game production. Please reach out if you want to know more!

Passionate about gamedev technologies. Lecturer and public speaker. Created #raylib, #raygui, #rres and multiple other tools