Hanako Games - Indie developer, you probably know me from Long Live the Queen or Magical Diary.
Also geeky fangirl, somewhat bent (or is that twisted?)
Game Developer. Made digital games for A Sharp, Shenandoah Studio, GameHouse, Pensée. Worked on tabletop RPGs like Hero Wars / HeroQuest / QuestWorlds. Shipped Six Ages 2 and working on a new game.
2D Environment Artist ・Pixel Artist ・Indiedev
Hobbies: composting and reading
↓support my work, become a member, buy my prints↓
☕️☕️☕️http://ko-fi.com/clarigaricus☕️☕️☕️
He/him
I'm an indie developper who likes video/board-games, and beer!
I work on the Myrne games.
Graphics Software Engineer. Worked at AMD, Intel, Microsoft, gamedev, television...
📙 Author of How to Make a Video Game All By Yourself: http://bit.ly/3QqH7nf
🐷 Developer of Pixel Washer: https://bit.ly/4afeynV
🦋 Find me on Bluesky: https://bsky.app/profile/richtaur.bsky.social
Makes games in Godot, C++, Python (Pygame), Lua (Love2D) and other game engines, frameworks, and programming languages.
Gamedev in search of his soul. Storyteller, UX & UI expert, C# programmer... #Godot enthusiast.
Chaotic neutral. Drawing is my nemesis.
Would-be ex-AAA worker, looking to downscale (a lot).
Prev: Ubisoft, Quantic Dream, Massive.
Trying to do gamedev on the side.
EN & FR
Rendering Engineer at Disney Animation, working on Disney’s Hyperion Renderer and more. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
Indie Game Dev/Art Instructor
GB GAMES: The Machine | Opossum Country | Unearthed (w @gumpyfunction)
COMICS: Heliosphere | The Tumor
https://benjelter.itch.io/
Tabletop and computer gamer, programmer, terrain maker, model painter, art enjoyer, reader!, electronics fumbler, 8bit CPU fan, awake. Anarchosyndicalish. ADHD. Ex-Pelgrane Press, ex-Dragonmeet, ex-@illusionaryterrain. Londoner. Tech-herder irl. Dad. Husband. Ally.
Linux GPU driver developer, mostly on Radv (community Vulkan driver for AMD)
searchable
Physics and generalist programmer. Father.
Consulting via ZeroSlipConsult.com for Remedy Entertainment on Alan Wake 2.
Ex. Unity, Q-Games, IO-Interactive, Square-Enix, Reto-Moto and European Spallation Source
#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea.
Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet.
UX/UI Designer, currently at Embark. Previously at EA/DICE making games like Mirror's Edge Catalyst, Star Wars Battlefront, Battlefield, etc.
Programmer, occasional wad maker, occasional open source project contributor, really into Doom, Quake, DOS/Win 9X and Sega Genesis.
Scrapper. Napper. Occasional bit pusher
Game Boy homebrew games & Carts: https://bbbbbr.itch.io
Wordyl: https://ferrantecrafts.com/products/gb-wordyl
Petris: ferrantecrafts.com/products/petris
#GBDK dev team member
#MegaDuck info: https://megaduck.dev
"Games Industry Veteran". Hobbyist game developer. Trending Non-Gamer of the Decade. 日本語を勉強する。Please don't question my life choices; I'm actually on a New Game+ run right now