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Instance directory: mastodon.gamedev.place

Gamedev in search of his soul. Storyteller, UX & UI expert, C# programmer... #Godot enthusiast.
Chaotic neutral. Drawing is my nemesis.

Would-be ex-AAA worker, looking to downscale (a lot).
Prev: Ubisoft, Quantic Dream, Massive.
Trying to do gamedev on the side.

EN & FR

Rendering Engineer at Disney Animation, working on Disney’s Hyperion Renderer and more. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.

Indie Game Dev/Art Instructor
GB GAMES: The Machine | Opossum Country | Unearthed (w @gumpyfunction)
COMICS: Heliosphere | The Tumor
https://benjelter.itch.io/

Tabletop and computer gamer, programmer, terrain maker, model painter, art enjoyer, reader!, electronics fumbler, 8bit CPU fan, awake. Anarchosyndicalish. ADHD. Ex-Pelgrane Press, ex-Dragonmeet, ex-@illusionaryterrain. Londoner. Tech-herder irl. Dad. Husband. Ally.

Linux GPU driver developer, mostly on Radv (community Vulkan driver for AMD)

searchable

Physics and generalist programmer. Father.
Consulting via ZeroSlipConsult.com for Remedy Entertainment on Alan Wake 2.
Ex. Unity, Q-Games, IO-Interactive, Square-Enix, Reto-Moto and European Spallation Source

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea.

Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet.

UX/UI Designer, currently at Embark. Previously at EA/DICE making games like Mirror's Edge Catalyst, Star Wars Battlefront, Battlefield, etc.

Programmer, occasional wad maker, occasional open source project contributor, really into Doom, Quake, DOS/Win 9X and Sega Genesis.

Scrapper. Napper. Occasional bit pusher

Game Boy homebrew games & Carts: https://bbbbbr.itch.io
Wordyl: https://ferrantecrafts.com/products/gb-wordyl
Petris: ferrantecrafts.com/products/petris

#GBDK dev team member
#MegaDuck info: https://megaduck.dev

"Games Industry Veteran". Hobbyist game developer. Trending Non-Gamer of the Decade. 日本語を勉強する。Please don't question my life choices; I'm actually on a New Game+ run right now

Photographer who is changing into game dev. Passionate about video games and coffee. Dabbling in game development. Based in the Paris suburbs. 🎮

I am physically attracted to games, like moths to light or cats to red laser dots. Freelance game designer and developer who also makes games just because.

essentric queer Indie game dev // trans, she/her // developer of Foddwych Fawns // creating games for mental health (mine, not yours)

I've been programming games most of my life, games you either never heard off or cared about.

In my spare time I like playing with retro computers and games.

My current professional role is Head of Platform: planing and prioritising the improvements affecting all games at the company.

Living in Germany, born in Chile.

🇧🇪 CS PhD student @uni-saarland.de 🇩🇪 I do graphics and compiler things. Working on SPIR-V/Vulkan compilation for "serious" compute.

Northeast brazilian game programmer and gamedev teacher.

Made HomeNaut:
https://store.steampowered.com/app/2784640/

Developing an Indie game called Innkeep. It's a job sim / RPG about running a fantasy world inn as a less than scrupulous master of the house.
Wishlist on steam! https://store.steampowered.com/app/925500/Innkeep/

Or learn more on the website:
https://innkeepgame.com/

Other links: https://linktr.ee/innkeep