Senior Game Designer @ Ubisoft Mainz • Developer of Pick Pack Pup for Playdate • Nintendo Alumni • Jammer • He/Him
I shouldn't have written all of those tank programs.
Tech, environmental science, public health, mental health, art, books
half respectable professional (life sciences data stuff), half nerdy gremlin. views my own etc etc. he/him/ele
erick.ratamero.com
Professional problem solver. Recreational problem causer.
I'll flip your normals. I ain't scared.
Freelance Artist & Game Developer
Hello Internet I am Jake! I design video games at Valve and on my own, host podcasts at http://idlethumbs.net and, like you, bathe in piles of garbage online. he/him
Avatar by @firman
PNW. Writer. Identity and Access Management, Cybersecurity & Privacy. Clean Water & Air. Cat Papa.
Since 1997 we've been all about classic LucasArts titles, as well as their alumni: Double Fine, Ron Gilbert/Terrible Toybox, Telltale, and more!
Occasional video game developer. 🏳️🌈
Most recently made Sasquatchers for Panic’s #Playdate season one.
Formerly at Telltale Games on the Sam & Max, Strong Bad, and a li’l bit of the Walking Dead series; Maxis on SimCity 4; LucasArts on The Curse of Monkey Island; and Walt Disney Imagineering on interactive games in the theme parks.
i host a low key video game podcast called into the aether, the handheld gaming podcast next portable console, live in nyc, take photos, and write a blog called wavelengths.
#GameDesigner. Les cheveux dans les airs. Aime les jeux vidéo et les jeux de mots poches.
That's all folks...