RE: https://mastodon.gamedev.place/@serapath/117164325964214898
#NOWHERE is a videogame and our end product. It has a "procgen assets only" rule, so it needs a engine+GUI for fast iteration.
This engine is supposed to be #tukan, which needs a PL for procgen, and should ideally be expandable by the same PL.
This PL was first None (2014), then #Scopes (2016), and now finally #nudl (2024).
For parsing, nudl uses #sxpp which is a parser & preprocessor for SX, a format developed for Scopes.
There is also #libarcmem, a refcounted memory safe heap.
@lritter i am curious if you have a short summary of you long term vision or reasoning for the work you do and how the various projects relate 🙂