Sneak preview of a not-yet-production-quality contribution to Mines. I expected this particular mode to be brain-meltingly confusing, and it is, but not for quite the reasons I'd guessed.
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@simontatham@hachyderm.io
Brain melt ...
I could grok normal Cairo pentagon tiling, but this form is nuts.
Brain melt ...
I could grok normal Cairo pentagon tiling, but this form is nuts.
@octade the intention is to have Mines support all the same tilings that Loopy supports. But they're definitely not all as playable as each other, for Mines purposes. One of the remaining tasks is to curate some reasonable presets for the game-type menu, which will cover only the reasonably playable options. The sillier tilings will be available by custom configuration only. Probably including this one, fun though it is to look at!
@simontatham@hachyderm.io
What kind of type construct or record did you have to use for the neighborhood referencing of each tile?
What kind of type construct or record did you have to use for the neighborhood referencing of each tile?