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Joe Brockmeier (jzb)
Joe Brockmeier (jzb)
@jzb@hachyderm.io  ·  activity timestamp 2 hours ago

At this point, open-source development itself is being DDoS'ed by LLMs and their human users.

At the risk of being a bit gross: this is the software development version of peeing in the pool. If *one* person does it, it's gross but will probably go unnoticed. However, at this point, it's like having 100 people all lined up on the side of the pool peeing into it in unison. I don't really want to swim in that, do you? And now they've started eyeing the punchbowl and watercoolers too. #AI #AIslop #LLMs

A screenshot of a post on Bluesky. The text:

Remi Verschelde:
@akien.bsky.social

Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.

If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:

fund.godotengine.org

quoted below that:

Adriaan:
@adriaan.games

Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers – especially if people don't disclose it. Changes often make no sense, descriptions are extremely verbose, users don't understand their own changes… It's a total shitshow. #godotengine
A screenshot of a post on Bluesky. The text: Remi Verschelde: @akien.bsky.social Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers. If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of: fund.godotengine.org quoted below that: Adriaan: @adriaan.games Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers – especially if people don't disclose it. Changes often make no sense, descriptions are extremely verbose, users don't understand their own changes… It's a total shitshow. #godotengine
A screenshot of a post on Bluesky. The text: Remi Verschelde: @akien.bsky.social Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers. If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of: fund.godotengine.org quoted below that: Adriaan: @adriaan.games Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers – especially if people don't disclose it. Changes often make no sense, descriptions are extremely verbose, users don't understand their own changes… It's a total shitshow. #godotengine
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