So um... is there no way to import a DMA-BUF into Mesa EGL as sRGB??
As far as I can tell GL_EXT_texture_format_sRGB_override would work, or EGL_EXT_image_gl_colorspace... but Mesa supports neither?
Am I missing something or is there really no way to import an sRGB DMA-BUF into OpenGL on Linux and get proper decoding/sampling??