The biggest—and most shocking—tech news of the year just dropped!

Valve just unleashed a triple thunderclap of hardware announcements that will shake not just gaming, but the entire tech world.

1. Steam Controller (2nd Gen)

The legendary controller returns—now with a D-pad, dual trackpads, capacitive sensors on both thumbsticks and the back grips, plus magnetic charging via the new Puck. This thing is built to feel like the future.

2. Steam Machine (2nd Gen)

Forget the old days of third-party builds—Valve’s own machine is here. It’s a cube-shaped hybrid: discrete AMD GPU, full SteamOS (Linux-based, not Windows), and it runs as both console and PC. Sleek, powerful, and ready to dethrone the living room.

3. Steam Frame (VR Headset)

Valve’s next-gen VR revolution. Streams every Steam game—VR and non-VR alike—with cutting-edge camera tracking. Ships with a specialized VR Steam Controller, but compatible with the regular one too. And the included dongle means you can stream everything from your PC with zero friction.

So what’s really happening here?

Valve isn’t just coming for Microsoft, Sony, and Nintendo anymore—they’re aiming squarely at Apple.

The Steam Machine challenges the Mac Mini.

The Steam Frame challenges the Vision Pro.

And both do what Apple never could: capture the gaming crowd.

Here’s why this changes everything.

Valve has quietly become the single greatest force in Linux adoption. Ever since the Steam Deck launched, Linux desktop usage soared past 5%. If any of these devices hit even a fraction of the Deck’s success, we’re looking at a full-on tectonic shift in the tech industry.

This isn’t just about gadgets. Valve is reprogramming the future of computing.

And personally? I’m ready to buy every single one.

https://www.youtube.com/watch?v=OmKrKTwtukE