Discussion
Loading...

Post

  • About
  • Code of conduct
  • Privacy
  • Users
  • Instances
  • About Bonfire
Eniko Fox
@eniko@mastodon.gamedev.place  ·  activity timestamp 3 weeks ago

if i set the layers to exclusion you can see the difference. darker is more equal and brighter is less equal. there's dark parts along the cardinals from the light source, and near the player at the edge of the light radius, but in between (along the diagonals) they differ greatly

#EniBlockGame #GameDev #IndieDev #ProcGen

both lighting styles overlaid using exclusion, with a little lightbulb to mark the light source. there's dark bands along the cardinal directions near the light source, and dark bands near the camera at the edges of the light's radius, but the geometry becomes lighter everywhere else, highlighting where the two algorithms produce the most different results
both lighting styles overlaid using exclusion, with a little lightbulb to mark the light source. there's dark bands along the cardinal directions near the light source, and dark bands near the camera at the edges of the light's radius, but the geometry becomes lighter everywhere else, highlighting where the two algorithms produce the most different results
both lighting styles overlaid using exclusion, with a little lightbulb to mark the light source. there's dark bands along the cardinal directions near the light source, and dark bands near the camera at the edges of the light's radius, but the geometry becomes lighter everywhere else, highlighting where the two algorithms produce the most different results
  • Copy link
  • Flag this post
  • Block
Log in

bonfire.cafe

A space for Bonfire maintainers and contributors to communicate

bonfire.cafe: About · Code of conduct · Privacy · Users · Instances
Bonfire social · 1.0.0-rc.3.13 no JS en
Automatic federation enabled
  • Explore
  • About
  • Members
  • Code of Conduct
Home
Login