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alcinnz
@alcinnz@floss.social  ·  activity timestamp last month

GLSL, OpenGL's standard language for programs ran on the GPU, includes what closely resembles C's preprocessor. So how'd we reimplement this for our risc32cfimv?

Incidentally GLSL specifically excludes #include, so (using the hardware I introduced the other day) we could run on this on a ROM-bank without filesystem routines. But #include sounds handy so I'm tempted to suggest that I'd implement it anyways!

In which case I'd love #line to be handled later, & even synthesize new ones.

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