The weirdest thing about Dungeons of Freeport is that it began as a "I've never made a roguelike dungeon generator, maybe I should try that for funsies?" type side project and now it's got combat, trading, crafting, dialogue, NPCs - it's a full on CRPG.
I dread to think how many hours I spent on it.
From this, to this...

The game as it is now, with graphical art representing the vibe of playing a pen & paper RPG at school, while a whole game town world is rendered in ANSI-style art. The player character is beside a sign, which pops up with a visually rendered depiction as you get near it.

My first working screen shot of Dungeons of Freeport, rendered in NCURSES, showing merely a single 'dungeon room' in ASCII. The bottom line of the screen shows (static text) describing my test player character, Sadie Swift, with 8/8 hit points, and the name of the game - Dungeons of Freeport.